them feels

Not about OpenMW? Just about Morrowind in general? Have some random babble? Kindly direct it here.
User avatar
raevol
Posts: 3013
Joined: 07 Aug 2011, 01:12
Location: Caldera

them feels

Post by raevol » 29 Mar 2015, 05:15

scraaaawl.png
scraaaawl.png (6.99 KiB) Viewed 2623 times
*frantically refreshes forum*

No rush scrawl, I'm just being a rabid fanboy...

robcbwilson
Posts: 36
Joined: 04 Dec 2014, 14:15

Re: them feels

Post by robcbwilson » 29 Mar 2015, 20:30

I also can't wait for the latest update as well as using OSG as my Morrowind is highly modded on a Windows box, so the performance is currently not great. It is a bit like waiting for Christmas as a child this, isn't it!

User avatar
raevol
Posts: 3013
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: them feels

Post by raevol » 29 Mar 2015, 22:10

robcbwilson wrote:It is a bit like waiting for Christmas as a child this, isn't it!
Haha yes definitely!

User avatar
raevol
Posts: 3013
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: them feels

Post by raevol » 13 Apr 2015, 02:17

Scrawl just authored a commit titled "OpenMW: create a window and render the starting cell(s)" and it's a doozy: https://github.com/scrawl/openmw/commit ... 1f0d7865a2

SquireNed
Posts: 401
Joined: 21 Dec 2013, 22:18

Re: them feels

Post by SquireNed » 13 Apr 2015, 03:50

Wow. That's a lot of code removed.

User avatar
Okulo
Posts: 671
Joined: 05 Feb 2012, 16:11

Re: them feels

Post by Okulo » 13 Apr 2015, 06:57

That is porn. Look at all that Ogre code going out the window... It's for the better of course, but in a way, this must kinda hurt a little bit, all that time and energy so unceremoniously removed.

User avatar
raevol
Posts: 3013
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: them feels

Post by raevol » 13 Apr 2015, 10:08

My completely uneducated guess is that a whole lot of that code is going to be written back in. It looks like a lot of that is animation code, and OpenMW will need new code written in to interface with OSG.

If I am correct though, I think scrawl already figured out a lot of that animation code, and just needs to get it into the main engine.

Please note I really know nothing about this and could be completely wrong about everything...

SquireNed
Posts: 401
Joined: 21 Dec 2013, 22:18

Re: them feels

Post by SquireNed » 13 Apr 2015, 16:59

Oh yeah, I'm not saying that the code got a lot shorter permanently. It's just a huuuuuuuuuuuuuuuuuuuuuuuuuge update.

User avatar
Pop000100
Posts: 76
Joined: 18 Aug 2014, 21:17
Location: Loitering around Gnisis.

Re: them feels

Post by Pop000100 » 13 Apr 2015, 20:58

Okulo wrote:so unceremoniously removed.
we should eat onions in remembrance.

onionland
Posts: 61
Joined: 29 Jul 2014, 00:43

Re: them feels

Post by onionland » 13 Apr 2015, 21:29

Pop000100 wrote:we should eat onions in remembrance.
Please don't.

Post Reply