Freablo - FOSS Diablo

Not about OpenMW? Just about Morrowind in general? Have some random babble? Kindly direct it here.
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cc9cii
Posts: 523
Joined: 28 Mar 2013, 04:01

Re: Freablo - FOSS Diablo

Post by cc9cii »

wheybags wrote:Unlike pretty much everywhere else I've posted this, I don't think I need to explain the idea of a FOSS engine rewrite here :P
I'm trying to give Diablo the OpenMW treatment :P

So far you can walk around tristram, and the first few levels of random dungeon.
http://freeablo.org/ is the (very basic) website I have for now, and the repo is at http://github.com/wheybags/freeablo.
I know there are a lot of talented developers here, so I am here to scrounge for contributors :3
I have the box set(s) but never got into the game (never made into a dundeon). Usually end up reverting back to angband when I have an urge to play a dungeon crawler.

What roadmap do you have an what kind of contribution are you looking for, anyway?
wheybags
Posts: 207
Joined: 21 Dec 2012, 19:41

Re: Freablo - FOSS Diablo

Post by wheybags »

I have a bunch of issues on github that sort of outline what needs to be done. Should probably make a better roadmap.
Contribution-wise, just looking for anyone to help out with development.
SquireNed
Posts: 403
Joined: 21 Dec 2013, 22:18

Re: Freablo - FOSS Diablo

Post by SquireNed »

Not sure how useful it is to you, but have you heard of FLARE?

It's an isometric Action RPG engine that can make Diablo-likes; I haven't heard any rumors of projects to let it load Diablo content, but it might be worth checking out.

http://flarerpg.org/
wheybags
Posts: 207
Joined: 21 Dec 2012, 19:41

Re: Freablo - FOSS Diablo

Post by wheybags »

Yeah, I actually considered using it but decided against it in the end. I wanted to start from scratch :P
HiPhish
Posts: 323
Joined: 02 Jul 2012, 08:36

Re: Freablo - FOSS Diablo

Post by HiPhish »

I never played the original Diablo, so this is nice. May I request the option to run and hardware-accelerated mouse cursor (like OpenMW has it)? I guess running could be tricky because there are nun running animation frames and it would break balance, but at least making every actor move a little faster would be a good-enough solution for starters.
wheybags
Posts: 207
Joined: 21 Dec 2012, 19:41

Re: Freablo - FOSS Diablo

Post by wheybags »

I probably won't add running, but it should be possible through the modding script interface
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raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: Freablo - FOSS Diablo

Post by raevol »

@wheybags, did you see Devilution? https://github.com/diasurgical/devilution
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