Oblivion

Not about OpenMW? Just about Morrowind in general? Have some random babble? Kindly direct it here.
ezze
Posts: 428
Joined: 21 Nov 2013, 13:20

Re: Oblivion

Post by ezze » 17 Mar 2014, 12:32

So it gives no problem with Francesco overhaul?

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Okulo
Posts: 672
Joined: 05 Feb 2012, 16:11

Re: Oblivion

Post by Okulo » 17 Mar 2014, 13:51

Not that I know of. I guess it depends what you activate.

ezze
Posts: 428
Joined: 21 Nov 2013, 13:20

Re: Oblivion

Post by ezze » 17 Mar 2014, 15:26

I seems OBSE has problem capturing keys, do you experience something similar?

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Okulo
Posts: 672
Joined: 05 Feb 2012, 16:11

Re: Oblivion

Post by Okulo » 17 Mar 2014, 15:40

No, but I am playing with the default layout. What keys are those?

ezze
Posts: 428
Joined: 21 Nov 2013, 13:20

Re: Oblivion

Post by ezze » 17 Mar 2014, 17:43

I did not try with cobl directly, but stuff like this. For certain RefScope keys do not work. Fortunately you can take the information using the console.

silentthief
Posts: 424
Joined: 18 Apr 2013, 01:20
Location: Currently traversing the Ascadian Isles

Re: Oblivion

Post by silentthief » 18 Mar 2014, 00:51

(not trying to threadjack, so please forgive me)

Has anyone tried to use pyffi to optimise the oblivion meshes? According to http://www.tessearch.com/mods/26108/PyFFI-Patch-Scripts and http://cs.elderscrolls.com/index.php?ti ... timization
there is a way to optimise the NIF meshes made by bethesda. Anyone know about this?
Does anyone know if this works for morrowind?

SilentThief
"You like to dance close to the fire, don't you?."

SquireNed
Posts: 401
Joined: 21 Dec 2013, 22:18

Re: Oblivion

Post by SquireNed » 18 Mar 2014, 14:30

I'd assume it would work for Morrowind if it works for Oblivion in a model sense, but it's likely unnecessary for Morrowind-if the models are giving you trouble in OpenMW or Morrowind itself, you're likely on hardware that would never do well with them.

ezze
Posts: 428
Joined: 21 Nov 2013, 13:20

Re: Oblivion

Post by ezze » 20 Mar 2014, 10:30

The game is quite nice, but I have some problems staying alive. Overall in the wilderness sometime appears some overwhelming monsters (for example I meet a giant mudcrab), and even if I stick to the road in some cases are 5 or so bandits... What Realistic Levelling settings do you use? Or any suggestion how to make the character?


Here is my Realistic Levelling ini file, the rest is default:

Code: Select all

set aaRealisticLeveling.mode to 2		; default = 3
set aaRealisticLeveling.luckMult to 0.2500	; default = 0.2
setGS fSkillUseFactor 0.35
setGS fSkillUseMajorMult	1
setGS fSkillUseMinorMult	1
setGS fSkillUseSpecMult	1

silentthief
Posts: 424
Joined: 18 Apr 2013, 01:20
Location: Currently traversing the Ascadian Isles

Re: Oblivion

Post by silentthief » 20 Mar 2014, 14:41

ezze wrote:The game is quite nice, but I have some problems staying alive.
Coming from morrowind to oblivion may take some getting used to. I can give you some advice, but it kinda can be a type of cheat/spoiler:
Spoiler: Show

also here is a recommendation where I think it is easy to start out: (definately a spoiler)
Spoiler: Show
I understand completely if you choose to ignore this post, as to me the best thing about these games is the discovery of a world that you haven't explored (or had someone explore and then ruin it with spoilers)

ST
ps, haven't played too far into this game as I stopped after encountering a bug. Cannot stress enough: get and apply the bugfixes
"You like to dance close to the fire, don't you?."

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Okulo
Posts: 672
Joined: 05 Feb 2012, 16:11

Re: Oblivion

Post by Okulo » 20 Mar 2014, 19:47

I never fast travel because I need the xp. Perhaps I get to stay alive because I have just the right combination of skills, I don't know. This is my ini file (sans lines that are commented out):

Code: Select all

set aaRealisticLeveling.mode to 3							  ; default = 3
set aaRealisticLeveling.levelMax to 70						; default = 65
set aaRealisticLeveling.attrMax to 100						; default = 100
set aaRealisticLeveling.luckMult to 0.2000				  ; default = 0.2
set aaRealisticLeveling.WheelMult1 to 0.6667				; default = 0.6667
set aaRealisticLeveling.WheelMult2 to 0.2222				; default = 0.2222
set aaRealisticLeveling.WheelMult3 to 0.1111				; default = 0.1111
setGS iTrainingSkills 5											; default = 5
set aaRealisticLeveling.fStatsHealthLevelBase to 0.0	 ; default = 0.0
set aaRealisticLeveling.expPow to 2.5						 ; default = 2.5
set aaRealisticLeveling.expMin to 30656.61				  ; default 30656.61
set aaRealisticLeveling.expMax to 2100000.0				 ; default 2100000.0
set aaRealisticLeveling.levelMin to 1						 ; default 1
set aaRealisticLeveling.attrMin to 40						 ; default 40

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