New Skywind trailer

Not about OpenMW? Just about Morrowind in general? Have some random babble? Kindly direct it here.
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Lazaroth
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New Skywind trailer

Post by Lazaroth » 06 Dec 2013, 12:48

Has everyone seen the new Skywind trailer?
https://www.youtube.com/watch?v=AYrH_cb8zeY

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Necrod
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Re: New Skywind trailer

Post by Necrod » 06 Dec 2013, 15:03

Skywind shouldn't be getting that much more attention, people still don't understand the potential of OpenMW.
Seen it though and can't deny it looks awesome.

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psi29a
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Re: New Skywind trailer

Post by psi29a » 06 Dec 2013, 15:18

From what I understand, they began by using Morrowind assets and are slowly replacing all the assets with their own higher resolution versions so that nothing in the mod (it is a mod to Skyrim using it's meshes and etc.) has anything to do with Morrowind itself. That was straight from the horses mouth...

That being said, it still requires Skyrim to run which isn't multi-platform.

My question is... can we 'liberate' their textures? :)

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Okulo
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Re: New Skywind trailer

Post by Okulo » 07 Dec 2013, 11:54

I've just watched a let's play of their 0.9 release. As pretty as the trailer is, the actual gameplay is... very awkward. Their textures are very decent though, and I have to wonder the same thing BrotherBrick voiced. Implementing their textures into this project could go a long way towards the eyecandy side of things.

ezze
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Re: New Skywind trailer

Post by ezze » 07 Dec 2013, 14:10

BrotherBrick wrote:That being said, it still requires Skyrim to run which isn't multi-platform.
Not even available DRM-free.

Personally I do not get this projects at all... Why waste time and obviously good talent moving a game in another or making complex workarounds to closed and often broken systems (like what MGE does) instead of definitely solve the problems, this is what the OpenMW project is doing.

It might be slowed in the short term, but it pays off in the long.

Chris
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Re: New Skywind trailer

Post by Chris » 07 Dec 2013, 15:36

ezze wrote:Why waste time and obviously good talent moving a game in another or making complex workarounds to closed and often broken systems (like what MGE does) instead of definitely solve the problems, this is what the OpenMW project is doing.
Modifying an existing thing is infinitely easier than creating a new thing. Particularly something as complex as a complete game engine, let alone one that needs to match vanilla behavior 1:1. Also, the work that was done for MCP (by the same guy that did MGE) has helped OpenMW a great deal in regards to certain behaviors and formulas.

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Greendogo
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Re: New Skywind trailer

Post by Greendogo » 07 Dec 2013, 18:34

MCP was done by Hrnchamd, MGE was mostly done by Timeslip way back in the day.

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Amenophis
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Re: New Skywind trailer

Post by Amenophis » 07 Dec 2013, 18:49

I think he´s talking about MGEXE! Hrnchamd made a fork.
My fixes and tweaks on vanilla and modded quests for Morrowind.
http://www.nexusmods.com/morrowind/mods/43107/?

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PeterBitt
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Re: New Skywind trailer

Post by PeterBitt » 07 Dec 2013, 22:07

Wow some of the assets look awesome!
Downloading their asset pack now :twisted:

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WeirdSexy
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Re: New Skywind trailer

Post by WeirdSexy » 14 Dec 2013, 18:13

I think this thread has caused some concern of at least one of the Skywind devs.

(from YouTube)
Ravanna wrote: ok MrOpenMW, I have a legitimate concern. I just read your forum, and many visitors/fans/devs (ie "PeterBitt" and "BrotherBrick") are rather unapologetic and open about "liberating" aka stealing Skywind's new assets, many of which I made myself with a lot of effort. Can you please curb this attitude and opinion on your site. Despite this worrying trend, I do respect the work you guys have done.
Thank you
You can read my response if you like:
Spoiler: Show
Feel free to speak for yourselves in reply to the comment on YouTube (found in the 0.27 video) or here. Hopefully Ravanna comes by to say hi. I think there was a misunderstanding here, but how should I know what anyone was planning on doing?

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