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Re: Best Game engines

Posted: 16 Oct 2013, 17:28
by raevol
ezzetabi wrote:What about Tesseract the new Cube engine? As far as I understood it is easier than Cube2 since it has less rendering modes, but still it looks nicer.
Wow that looks really nice.

Re: Best Game engines

Posted: 16 Oct 2013, 19:25
by DarkAnsem
FPS-only, I fear.

Re: Best Game engines

Posted: 17 Oct 2013, 12:43
by Sslaxx
DarkAnsem wrote:FPS-only, I fear.
People were trying to do RPG-esque things with Cube 2, so Cube 3 should be able to lend itself to such. It may only get used for FPSes, true, but it's not all it can do.

Re: Best Game engines

Posted: 17 Oct 2013, 12:54
by psi29a
I don't understand the problem...

just because something is made for specific genre doesn't mean you can't make it a RPG.

Take a racing game... add RPG elements, boom new genre: racing-rpg genre! :)

FPS engine, modify it so that you can do 3rd person perspective (if necessary) and build a dungeon crawler. This is what they did for Hexen, they took FPS Doom and made it an RPG-ish.

You can play D&D: Online like a twitch FPS, you can with and do (sometimes)with Elderscrolls games.

I've been fooling around with Spring, and I'm very impressed. You can make this a top-down RPG by removing some of the RTS elements and allow new zone loading when getting to the edge of the current map.

Re: Best Game engines

Posted: 17 Oct 2013, 14:29
by sirherrbatka
there used to be a mod called Morrowind is DOOMed. It was a remake of DOOM 1 inside Morrowind.

Re: Best Game engines

Posted: 17 Oct 2013, 15:24
by ezzetabi
Unfortunately I am afraid that about making a game the real problem are the assets... finding an adapt engine and programming is easier (for me at least).

Re: Best Game engines

Posted: 17 Oct 2013, 15:32
by psi29a
ezzetabi wrote:Unfortunately I am afraid that about making a game the real problem are the assets... finding an adapt engine and programming is easier (for me at least).
^-- this!

The single hardest problem with making a game is the creative side. I can't paint worth shit... so I steal/liberate art online. When ready, then commission someone to make assets. :) You could work out a deal with an artist/3d-dev for a % of the profit.

Re: Best Game engines

Posted: 18 Oct 2013, 05:58
by Tarius
ezzetabi wrote:Unfortunately I am afraid that about making a game the real problem are the assets... finding an adapt engine and programming is easier (for me at least).
You know, this is a good point. I am now wondering why there isnt like a site for open source models that can be used, kinda the same way that there are many sites for textures.

Re: Best Game engines

Posted: 18 Oct 2013, 08:01
by psi29a
http://www.hongkiat.com/blog/60-excelle ... -websites/

You're welcome. :)

I remember seeing a site about trying to make the best, free, human model/mesh they could... but I've lost the link. Anyone have it?

Re: Best Game engines

Posted: 18 Oct 2013, 08:42
by ezzetabi
I always wanted to make a Magic Carper like game or a game like Yume Nikki, but in 3d and randomly generated (like LSD)... I am a capable C++ programmer (or at least everyone says so...)... Sigh... (I am a whiner, sorry)