Best Game engines

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DarkAnsem
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Re: Best Game engines

Post by DarkAnsem » 08 Oct 2013, 07:18

even performance? not possible to achieve the same level of performance with unity, until the next update is out?

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psi29a
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Re: Best Game engines

Post by psi29a » 08 Oct 2013, 08:20

I really want to try Unity, it seems top notch. Sadly, there are no developer tools for Linux. They have a SDK for Windows and OSX but not Linux so for me, it is a deal breaker which is a HUGE pity. I really want to work with it.

Unity is much more than an 'engine', it is a middle-ware that handles multiple things (2D, 3D and Sound) at once while 'engines' like TechX, Ogre3D, Crystalspace and etc. are just 3D engines.

Don't forget Unigine, a very modern middle-ware:
http://unigine.com/products/unigine/

There are many other engines, many open source:
http://en.wikipedia.org/wiki/Game_engine

DarkAnsem
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Re: Best Game engines

Post by DarkAnsem » 08 Oct 2013, 08:44

unigine, AFAIK, appears to be a terrible solution, all working in proprietary format.

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psi29a
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Re: Best Game engines

Post by psi29a » 08 Oct 2013, 08:53

DarkAnsem wrote:unigine, AFAIK, appears to be a terrible solution, all working in proprietary format.
Care to explain? It supports many formats, such as COLLADA, Blender and Maya3d.

At least they have a Linux SDK which is more than I can say for Unity3D at the moment.

Can anyone list an (or more) Linux SDK, free or non-free?

Update: There is Leadworks, it isn't ready yet, but is an SDK that is in the works for Linux.
http://www.phoronix.com/scan.php?page=n ... px=MTQ3OTI
^-- It too is proprietary like Unigine.

DarkAnsem
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Re: Best Game engines

Post by DarkAnsem » 08 Oct 2013, 09:09

Well, you probably know more than me. I personally couldn't get it, I have written to the developers but they have not answered me.

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psi29a
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Re: Best Game engines

Post by psi29a » 08 Oct 2013, 10:08

That is something else and you're right... the non-free aspect is a huge discouraging wall to get over/around.

I would love the idea to tinker for free/non-commercial reasons and then scale-up (with license fees) when making some for-profit. I'm still looking for something viable.

In the mean time, it is projects like OpenMW with Ogre3D, SDL2 and OpenAL that is at least something to work with.

Tarius
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Re: Best Game engines

Post by Tarius » 08 Oct 2013, 19:29

If someone could fully utilize the HydroEngine, that would be kickass.
I am a bigger fan of tons of control rather than taking the "user-friendly" approach.
-Okulo

DarkAnsem
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Re: Best Game engines

Post by DarkAnsem » 08 Oct 2013, 19:51

the hydroengine is not even available... or is it? I cannot find it

Tarius
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Re: Best Game engines

Post by Tarius » 09 Oct 2013, 00:22

DarkAnsem wrote:the hydroengine is not even available... or is it? I cannot find it
I have no idea. But the game Hydrophobia was far too short. The engine was used for that, best water I ever seen in a game. Its too bad they didnt really make a game to its full potential with it.
I am a bigger fan of tons of control rather than taking the "user-friendly" approach.
-Okulo

ezzetabi
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Re: Best Game engines

Post by ezzetabi » 16 Oct 2013, 12:54

What about Tesseract the new Cube engine? As far as I understood it is easier than Cube2 since it has less rendering modes, but still it looks nicer.

For real time strategy Spring is great.

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