Ah, thanks. CC BY-NC-SA is pretty good, so other noncommercial games can use itBrotherBrick wrote:All maps, textures, models, def files, audio assets, and all other
non-software components of The Dark Mod are licensed under the
Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported license,
as specified at http://creativecommons.org/licenses/by- ... /legalcode
and described at http://creativecommons.org/licenses/by-nc-sa/3.0/
Not about OpenMW? Just about Morrowind in general? Have some random babble? Kindly direct it here.
The loading is quite long. My pc froze the first I attempted to launch the game, but I didn't have any problem after that (for that matter, no PulseAudio here, only Alsa). It runs pretty well on my 5 years old laptop (I expected it to be laggy, it wasn't , but it's not so surprising as Doom 3 was released 9 years ago, in 2004).
Fuck, that shit makes me rage. PulseAudio and that nouveau shit. Especially PulseAudio. Kernel panics out the ass. I have no clue why, but my hardware and those drivers just won't play nice. Except for Ubuntu with Unity I have never had a linux distro that kept itself in one piece for more than a week.sirherrbatka wrote:i have never faced linux audio problem that was not related to the pulse audioPulse Audio is the culprit
Apparently, it is possible to solve the sound delay problem on a PulseAudio system with these commands:
These instructions come from an article about TDM being drafted (so only accessible to logged users for now) on linuxfr.org, a French website about Linux and free software.
Code: Select all
# To know the sound card's name (DG in this example) aplay -l # Start The Dark Mod specifying the sound card to use export LD_LIBRARY_PATH=$LD_LIBRARY_PATH:. exec ./thedarkmod.x86 +set s_alsa_pcm sysdefault:CARD=DG