The Dark Mod

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ezzetabi
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Joined: 03 Feb 2012, 16:52

The Dark Mod

Post by ezzetabi » 15 Apr 2013, 21:39

```
THE DARK MOD is a total conversion for Doom 3, turning it into a dark and moody stealth game inspired by the Thief series by Looking Glass Studios. More like a professional game release than a mod, it includes creative new gameplay features, dozens of unique AI, and a complete set of custom art assets, allowing players and mappers alike to enjoy missions in a gothic steampunk universe.
```

http://www.thedarkmod.com/

I hope this thread is totally unneeded as everyone already know this perl, but in case...
Beside TDM soon will be a standalone game, not a mod anymore!

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lgromanowski
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Re: The Dark Mod

Post by lgromanowski » 15 Apr 2013, 22:54

Wow, it looks amazing! :)
best regards,
Lukasz

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ap0
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Re: The Dark Mod

Post by ap0 » 15 Apr 2013, 22:56

Our Serpentine is a core contrib :)

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raevol
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Re: The Dark Mod

Post by raevol » 16 Apr 2013, 06:10

Still hoping that someday this comes alive again: http://sourceforge.net/projects/opde/

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Osidian
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Re: The Dark Mod

Post by Osidian » 08 Oct 2013, 17:01

The Dark Mod is now a standalone game.

Here's a video description for those of you unfamiliar with the game.

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raevol
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Re: The Dark Mod

Post by raevol » 08 Oct 2013, 18:03

Looks like it runs on Linux! http://www.thedarkmod.com/download-the-mod/ I will have to check this out!

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potatoesmaster
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Re: The Dark Mod

Post by potatoesmaster » 08 Oct 2013, 19:30

Osidian wrote:The Dark Mod is now a standalone game.
Woot! I was waiting for it. It's time to install!

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taknamay
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Joined: 01 May 2013, 13:22

Re: The Dark Mod

Post by taknamay » 09 Oct 2013, 00:27

This looks really fun, I am going to try it :D

The game is "entirely open source," does that mean the media they replaced (sounds, textures, shaders) are licensed GPL same as the engine? Because that would be super cool :) still cool either way. Love to see iD Tech releases put to use, and Doom 3 engine doesn't have as many mods as Quake 3 engine.

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psi29a
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Re: The Dark Mod

Post by psi29a » 09 Oct 2013, 07:49

https://svn.thedarkmod.com/svn/darkmod_ ... ICENSE.txt
All maps, textures, models, def files, audio assets, and all other
non-software components of The Dark Mod are licensed under the
Creative Commons Attribution-Noncommercial-Share Alike 3.0 Unported license,
as specified at http://creativecommons.org/licenses/by- ... /legalcode
and described at http://creativecommons.org/licenses/by-nc-sa/3.0/
So go nuts... in theory, if we could port them to NIF, we could use them in our Example Suite.

// Edited by lgro -- corrected typo in first link

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raevol
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Re: The Dark Mod

Post by raevol » 09 Oct 2013, 17:45

I tried it, it seems like fun, but the audio lags behind the gameplay by like 30 seconds at least. Apparently Pulse Audio is the culprit, but kind of sad that this pile of other Linux games I have have no issues with PA, but this one does... If I get the chance to try a workaround I will report back.

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