Learning Inkscape. The hard way.

Not about OpenMW? Just about Morrowind in general? Have some random babble? Kindly direct it here.
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raevol
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Re: Learning Inkscape. The hard way.

Post by raevol » 20 Mar 2013, 18:48

K well, don't ask for comments if you don't want them. :)

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sirherrbatka
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Re: Learning Inkscape. The hard way.

Post by sirherrbatka » 20 Mar 2013, 18:51

I want comments. I just have strong feelings about this moder overdesigned icon themes ;-)

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sirherrbatka
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Re: Learning Inkscape. The hard way.

Post by sirherrbatka » 21 Mar 2013, 10:46

Won't work for modification status icons though.
Those do not need it. I will make it monochrome, like DMZ mouse cursor.

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pvdk
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Re: Learning Inkscape. The hard way.

Post by pvdk » 22 Mar 2013, 08:39

sirherrbatka wrote:I need comments.
I'd say make the gradient highlight on the bottle follow the curvature of the bottle, it looks a bit odd now.
raevol wrote:You'll want to pick some kind of visual element that brings all of the icons together as a single unit.
I must say I agree with that, but it's rather hard to pull this off when you're not that familiar with designing icons. I think sirherrbatka's icons are decent enough for now, they do look rather good for someone who just started working with inkscape and such. But later on we could use some visual artist advising us how to create our own "visual language" for the icons so to say, or have this hypothetical person do it for us.

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sirherrbatka
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Re: Learning Inkscape. The hard way.

Post by sirherrbatka » 22 Mar 2013, 18:23

I will look at the potion.

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sirherrbatka
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Re: Learning Inkscape. The hard way.

Post by sirherrbatka » 23 Mar 2013, 18:41

pvdk, can you look at the potion.svg again? I think it's better.

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