Newb Question: Editing Interior Cells

Questions specific to OpenMW-CS can be asked, and content development related topics can be discussed here
Post Reply
User avatar
EFreya
Posts: 6
Joined: 11 Oct 2018, 16:13

Newb Question: Editing Interior Cells

Post by EFreya » 11 Oct 2018, 16:35

Not entirely sure what happened to the previous topic I tried to post, but here goes.

I'm creating a basic dungeon in the OpenMW-CS (or trying to). I'm not new to modding tes3, only to the use of the OMW CS, and while I've succeeded in creating an interior cell, I've been totally unable to add any objects (statics) to the cell. I've opened a scene (blue screen) but can't drag/drop anything into it. I'm probably missing something unspeakably basic, but I'd really appreciate any help on this matter. Thanks in advance.

User avatar
psi29a
Posts: 4256
Joined: 29 Sep 2011, 10:13
Github profile: https://github.com/psi29a/
Contact:

Re: Newb Question: Editing Interior Cells

Post by psi29a » 11 Oct 2018, 16:38

You're new, so when creating a topic you have to wait for approval. Anti-Spam, it should have told you that you needed to wait for it to be approved. :)

User avatar
EFreya
Posts: 6
Joined: 11 Oct 2018, 16:13

Re: Newb Question: Editing Interior Cells

Post by EFreya » 11 Oct 2018, 18:03

psi29a wrote:
11 Oct 2018, 16:38
You're new, so when creating a topic you have to wait for approval. Anti-Spam, it should have told you that you needed to wait for it to be approved. :)
Yeah I missed the message telling me the first time, but not the second. If I knew how to retract topic creations, I'd have done so. Sorry for any trouble/confusion.

User avatar
psi29a
Posts: 4256
Joined: 29 Sep 2011, 10:13
Github profile: https://github.com/psi29a/
Contact:

Re: Newb Question: Editing Interior Cells

Post by psi29a » 11 Oct 2018, 19:08

No worries! Hopefully someone can answer your question.

User avatar
sjek
Posts: 425
Joined: 22 Nov 2014, 10:51

Re: Newb Question: Editing Interior Cells

Post by sjek » 12 Oct 2018, 04:41

which version of openmw are you using .?

works here by fragging from object table, couple days old nigthly.
Image
"life is crazy"
"craziness has beauty which only crazies understand" some movie clip in the head.
https://wiki.openmw.org/index.php?title=Testing

User avatar
EFreya
Posts: 6
Joined: 11 Oct 2018, 16:13

Re: Newb Question: Editing Interior Cells

Post by EFreya » 12 Oct 2018, 12:23

sjek wrote:
12 Oct 2018, 04:41
which version of openmw are you using .?
0.44.0.

User avatar
sjek
Posts: 425
Joined: 22 Nov 2014, 10:51

Re: Newb Question: Editing Interior Cells

Post by sjek » 12 Oct 2018, 16:51

can you use nightlies .?
linux .?

i can crag and prop in windows but this one make the precise moving kinda impossible.
https://gitlab.com/OpenMW/openmw/issues/4593 (Instance dragging is broken)
"life is crazy"
"craziness has beauty which only crazies understand" some movie clip in the head.
https://wiki.openmw.org/index.php?title=Testing

User avatar
EFreya
Posts: 6
Joined: 11 Oct 2018, 16:13

Re: Newb Question: Editing Interior Cells

Post by EFreya » 12 Oct 2018, 18:58

sjek wrote:
12 Oct 2018, 16:51
can you use nightlies .?
Do you know if I can use the most recent nightly build to create and run compatible with tes3mp? If so then my problem's likely solved, as soon as I find out how to install the nightly build over 0.44.0.

User avatar
EFreya
Posts: 6
Joined: 11 Oct 2018, 16:13

Re: Newb Question: Editing Interior Cells

Post by EFreya » 12 Oct 2018, 19:45

Using the most recent nightly-build has enabled me to drag/drop items into a cell, but trying to manipulate those objects in the scene window has left me with the most frustrated despair. Any time I attempt to move an object via rmb&drag (yes the object is selected with mmb first), it seems to teleport upwards before allowing movement. I have no idea how to explain this more clearly, and it's totally vexing me.

User avatar
sjek
Posts: 425
Joined: 22 Nov 2014, 10:51

Re: Newb Question: Editing Interior Cells

Post by sjek » 13 Oct 2018, 10:21

Do you know if I can use the most recent nightly build to create and run compatible with tes3mp?
it should. nothing rastical in changelog as far as i can tell.

would advice installing to separate folders. settings stay the same.
it seems to teleport upwards before allowing movement
that's the bug. used nghtly isn't yet updated to most recent or something went haywire installing on top.

ps. good writing style btw.
"life is crazy"
"craziness has beauty which only crazies understand" some movie clip in the head.
https://wiki.openmw.org/index.php?title=Testing

Post Reply

Who is online

Users browsing this forum: No registered users and 11 guests