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Almalexia's Cast for Beasts (OpenMW Exclusive)

Posted: 09 Jul 2018, 01:15
by Amenophis
For a long time Almalexia's Spell Animations were made available for players thanks to thugqwerty and later through Animation Compilation efforts.
But they were exclusive for human races, until now.

On May 30 2018, akortunov, from OpenMW developers, added support for per-group animation replacers on OpenMW. (Many thanks!!!!)
I went ahead, learned a bit of old Blender and finally came with this Mod.

An old wish turned into reality!

Thanks to Akortunov and all OpenMW team. Enjoy!

https://www.nexusmods.com/morrowind/mods/45853/

Re: Almalexia's Cast for Beasts (OpenMW Exclusive)

Posted: 10 Jul 2018, 14:55
by silentthief
that is awesome. More work with (admittedly difficult to use NIF) animations the better.

(Now if I could only get someone to do the beast unarmed (clawing motion) for skeleton animations instead of a skeleton trying to punch when unarmed....)

ST

Re: Almalexia's Cast for Beasts (OpenMW Exclusive)

Posted: 10 Jul 2018, 19:24
by Amenophis
This sounds really interesting. I'll take a look later this week.