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First naive attempt at a mod - problems
Posted: 30 Apr 2018, 01:54
by northivanastan
I used OpenMW-CS to create a simple mod that adds an NPC in Mababi called "The Immortal" which carries three unique enchanted items, an amulet, a robe, and boots.
For some reason The Immortal's legs were invisible, and I also couldn't figure out how to make the NPC equip the items. The robe was entirely black when I equipped it. The only thing that really worked were the enchantments.
I clearly need some more direction before I seriously try to make a mod.
Re: First naive attempt at a mod - problems
Posted: 17 May 2018, 03:09
by Thunderforge
Are there some specific ways that we can help you? What have you tried so far to resolve this? What questions do you have?
Re: First naive attempt at a mod - problems
Posted: 20 May 2018, 12:55
by ladyonthemoon
northivanastan wrote: ↑30 Apr 2018, 01:54
I used OpenMW-CS to create a simple mod that adds an NPC in Mababi called "The Immortal" which carries three unique enchanted items, an amulet, a robe, and boots.
For some reason The Immortal's legs were invisible, and I also couldn't figure out how to make the NPC equip the items. The robe was entirely black when I equipped it. The only thing that really worked were the enchantments.
I clearly need some more direction before I seriously try to make a mod.
I'm still trying to figure out how to use OpenCS to make a mod; I carry on making mods with the original CS then. Maybe you should do that since, apparently, your mod is not a complicated one and has no scripts. It should work with OpenMW.
Re: First naive attempt at a mod - problems
Posted: 20 May 2018, 15:51
by psi29a
ladyonthemoon wrote: ↑20 May 2018, 12:55I'm still trying to figure out how to use OpenCS to make a mod; I carry on making mods with the original CS then. Maybe you should do that since, apparently, your mod is not a complicated one and has no scripts. It should work with OpenMW.
Have you read the tutorial on how to make a mod using OpenMW-CS?
https://openmw.readthedocs.io/en/stable ... index.html
Re: First naive attempt at a mod - problems
Posted: 20 May 2018, 17:36
by ladyonthemoon
No, but I will! Thank you!
Re: First naive attempt at a mod - problems
Posted: 21 May 2018, 10:31
by ladyonthemoon
I've made it! :dance:
The tutorial is incomplete at the moment but I managed adding the ring to Arrile's store in Seyda Neen and set ownership of the ring to Arrile.
I've also tried the ring and it works.
Edit: if this post is too much off topic, let me know or delete it.
Re: First naive attempt at a mod - problems
Posted: 21 May 2018, 12:29
by ladyonthemoon
northivanastan wrote: ↑30 Apr 2018, 01:54
I used OpenMW-CS to create a simple mod that adds an NPC in Mababi called "The Immortal" which carries three unique enchanted items, an amulet, a robe, and boots.
For some reason The Immortal's legs were invisible, and I also couldn't figure out how to make the NPC equip the items. The robe was entirely black when I equipped it. The only thing that really worked were the enchantments.
I clearly need some more direction before I seriously try to make a mod.
Are you using custom meshes, textures and a custom race?
I made a new npc and added her to Pelagiad. She is wearing the clothes I assigned to her and looks normal.
Re: First naive attempt at a mod - problems
Posted: 22 May 2018, 02:54
by northivanastan
Sorry for being late! I fixed all of these issues myself. Mostly forgot to check Auto Calc and add body parts to my custom items.
Re: First naive attempt at a mod - problems
Posted: 22 May 2018, 03:17
by northivanastan
Sorry for posting late - fixed all of this myself. Still have some questions but those are for another thread.
The issues were: Forgot to check Auto Calc; and forgot to associate clothing with body parts.