Sorry about the title, I have no idea how to phrase that.
So just to explain what I mean:
Gold looks like this in the CS:
Gold_001
Gold_005
Gold_010
Gold_025
Gold_100
Each entry has a different NIF with matching amounts of stacked gold.
My question is, how does the engine utilize this? Is it based on hard code and limited to gold only? Or will adding in numerical values for any item have the same effect? Is it limited to those values?
So could I add: Gold_050 a with new 50-stack nif and it work?
Or for instance, could take ingred_emerald_01 and make it:
ingred_emerald_01_001
ingred_emerald_01_005
with the second being a bag mesh or whatever else?
Using Different Meshes For Multiple/Stack Items?
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- Posts: 27
- Joined: 22 Jun 2017, 16:03
- Capostrophic
- Posts: 794
- Joined: 22 Feb 2016, 20:32
Re: Using Different Meshes For Multiple/Stack Items?
It's only the gold.
Re: Using Different Meshes For Multiple/Stack Items?
No, you will need to patch an engine for that. You can use only these IDs:So could I add: Gold_050 a with new 50-stack nif and it work?
Gold_001
Gold_005
Gold_010
Gold_025
Gold_100
These IDs are hardcoded on engine level (here).
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- Posts: 27
- Joined: 22 Jun 2017, 16:03
Re: Using Different Meshes For Multiple/Stack Items?
Thanks, I'll be sure to leave that naming structure alone then.
Could I possibly make this a feature request?
It seems like it'd be a limiting factor for a lot of people wanting to make standalone games in the future.
Could I possibly make this a feature request?
It seems like it'd be a limiting factor for a lot of people wanting to make standalone games in the future.
- Thunderforge
- Posts: 503
- Joined: 06 Jun 2017, 05:57
Re: Using Different Meshes For Multiple/Stack Items?
Absolutely! Although given that it doesn't directly help support Morrowind, it probably won't get implemented until after 1.0. Still, having a request for it means that it's on people's radars and will get implemented at some point.