Using Different Meshes For Multiple/Stack Items?
Posted: 23 Aug 2017, 23:30
Sorry about the title, I have no idea how to phrase that.
So just to explain what I mean:
Gold looks like this in the CS:
Gold_001
Gold_005
Gold_010
Gold_025
Gold_100
Each entry has a different NIF with matching amounts of stacked gold.
My question is, how does the engine utilize this? Is it based on hard code and limited to gold only? Or will adding in numerical values for any item have the same effect? Is it limited to those values?
So could I add: Gold_050 a with new 50-stack nif and it work?
Or for instance, could take ingred_emerald_01 and make it:
ingred_emerald_01_001
ingred_emerald_01_005
with the second being a bag mesh or whatever else?
So just to explain what I mean:
Gold looks like this in the CS:
Gold_001
Gold_005
Gold_010
Gold_025
Gold_100
Each entry has a different NIF with matching amounts of stacked gold.
My question is, how does the engine utilize this? Is it based on hard code and limited to gold only? Or will adding in numerical values for any item have the same effect? Is it limited to those values?
So could I add: Gold_050 a with new 50-stack nif and it work?
Or for instance, could take ingred_emerald_01 and make it:
ingred_emerald_01_001
ingred_emerald_01_005
with the second being a bag mesh or whatever else?