Hello all!
From time to time I'm tinkering with character animation in OpenMW, but is there any way to split animation to different files?
Like idle/walk/run/jump/swim in one file, hand2hand (with walkhh, runhh and etc) in another and so on...
Because it would be quite messy to have everything in one file (and harder to create).
[Question] Splitting animations
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- Posts: 57
- Joined: 08 Apr 2014, 07:06
- Location: Russia/Siberia
[Question] Splitting animations
- Attachments
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- meshes.zip
- Sample model and animations
walk(all directions)
run forward (wip)
jump (wip) - (686.71 KiB) Downloaded 227 times
- silentthief
- Posts: 456
- Joined: 18 Apr 2013, 01:20
- Location: Currently traversing the Ascadian Isles
Re: [Question] Splitting animations
I *think* that there is a way to do this with "LizTail's Animation kit" but I am not sure.
Silentthief
Silentthief
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- Posts: 57
- Joined: 08 Apr 2014, 07:06
- Location: Russia/Siberia
Re: [Question] Splitting animations
It's an interesting tool I didn't know about, but I suspect it works for default skeleton and merges selected animations into (one?) file.silentthief wrote: ↑02 Jun 2017, 20:47 I *think* that there is a way to do this with "LizTail's Animation kit" but I am not sure.
Silentthief
And I use custom skeleton, (clavicles attached to spine3, not neck, and thighs attached to pelvis, not spine1), so I'm a bit afraid to mix it with other animations. =)
Thank you for suggestion though. =)