[Question] Splitting animations

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TheOneWhoWatches
Posts: 57
Joined: 08 Apr 2014, 07:06
Location: Russia/Siberia

[Question] Splitting animations

Post by TheOneWhoWatches »

Hello all!
From time to time I'm tinkering with character animation in OpenMW, but is there any way to split animation to different files?
Like idle/walk/run/jump/swim in one file, hand2hand (with walkhh, runhh and etc) in another and so on...
Because it would be quite messy to have everything in one file (and harder to create).
Attachments
meshes.zip
Sample model and animations
walk(all directions)
run forward (wip)
jump (wip)
(686.71 KiB) Downloaded 227 times
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silentthief
Posts: 456
Joined: 18 Apr 2013, 01:20
Location: Currently traversing the Ascadian Isles

Re: [Question] Splitting animations

Post by silentthief »

I *think* that there is a way to do this with "LizTail's Animation kit" but I am not sure.

Silentthief
TheOneWhoWatches
Posts: 57
Joined: 08 Apr 2014, 07:06
Location: Russia/Siberia

Re: [Question] Splitting animations

Post by TheOneWhoWatches »

silentthief wrote: 02 Jun 2017, 20:47 I *think* that there is a way to do this with "LizTail's Animation kit" but I am not sure.

Silentthief
It's an interesting tool I didn't know about, but I suspect it works for default skeleton and merges selected animations into (one?) file.
And I use custom skeleton, (clavicles attached to spine3, not neck, and thighs attached to pelvis, not spine1), so I'm a bit afraid to mix it with other animations. =)
Thank you for suggestion though. =)
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