I may have been a bit to mysterious / technical in my previous post, so i'll try to explain what i found.
The ncgdmw readme and spreadsheet suggest the contribution to attributes from primary / secondary / tertiary skills goes like this :
primary : secondary : tertiary = 4 : 2 : 1
The used code however results in this ratio :
primary : secondary : tertiary = 2 : 1.41 : 1
In other words , having 50 skill in 2x tertiary endurance skills ( say blunt weapon & alchemy ) contributes the same to endurance as having 50 in 1x primary endurance skill like block .
Having 50 skill in 2x secondary endurance skills (say athlettics & light armor ) contributes more to endurance than 50 in 1x primary endurance skill .
This makes primary skills feel very undervalued and i think the calculation needs to be changed.
I do like ncgdmw and the cap removal method used by greywander is ingenious but it does have issues that need correction.
Quest rewards that change atttributes like the 2 strength increase from returning Cloudcleaver to Hlormar Wine-Sot don't work.
I do hope greywander is subscribed to this thread.
Questions specific to OpenMW-CS can be asked, and content development related topics can be discussed here
Who is online
Users browsing this forum: No registered users and 1 guest