Hi all,
I was curious to know if there were any good references and tutorials for scripting. I assume OpenMW supports vanilla scripting. I'm interested in the various MW variables and commands and how to use them.
Thanks,
Tre
Scripting reference?
Re: Scripting reference?
If you google search morrowind scripting or take a look at the scripts in the vanilla game you should get some insight.
Can a Mod move this thread to the Content Development Section?
Can a Mod move this thread to the Content Development Section?
- lgromanowski
- Site Admin
- Posts: 1193
- Joined: 05 Aug 2011, 22:21
- Location: Wroclaw, Poland
- Contact:
Re: Scripting reference?
DoneJyby wrote:Can a Mod move this thread to the Content Development Section?
Re: Scripting reference?
there's several made over the years. uesp wiki is the handbook, but miss many of the bugs / edge cases in vanilla.
http://www.nexusmods.com/morrowind/mods/13969/? msfd 9 , thoroughtly tested book althought few info is missing.
http://wiki.theassimilationlab.com/mmw/ ... pt_Library very comprehensive and worthfile to read
viewtopic.php?f=3&t=2932&p=33110 my testing time ago. haven't updated much else than formatting past year. running into taylor expansions substituting for sin, cos. elemental magicka || does this already though
search.php asmo were a while active and have much more questions on the forum from programmer standpoint + big list of bugs reported on tracker
dialogue full script syntax support, fixed random generator comes to mind on top of the head but there's differences / fixes kinda lot. if you can post your findings it would be much appreciated : )
edit. other ones what know is that unloaded cell reference, fetching script variables to other script work, short is basically float and vice versa as vanilla does this, while is easy to get frame freezing, cripts are read from bottoms up to support messageboxes
http://www.nexusmods.com/morrowind/mods/13969/? msfd 9 , thoroughtly tested book althought few info is missing.
http://wiki.theassimilationlab.com/mmw/ ... pt_Library very comprehensive and worthfile to read
viewtopic.php?f=3&t=2932&p=33110 my testing time ago. haven't updated much else than formatting past year. running into taylor expansions substituting for sin, cos. elemental magicka || does this already though
search.php asmo were a while active and have much more questions on the forum from programmer standpoint + big list of bugs reported on tracker
dialogue full script syntax support, fixed random generator comes to mind on top of the head but there's differences / fixes kinda lot. if you can post your findings it would be much appreciated : )
edit. other ones what know is that unloaded cell reference, fetching script variables to other script work, short is basically float and vice versa as vanilla does this, while is easy to get frame freezing, cripts are read from bottoms up to support messageboxes
- silentthief
- Posts: 456
- Joined: 18 Apr 2013, 01:20
- Location: Currently traversing the Ascadian Isles
Re: Scripting reference?
This is my favorite link for scripts:
http://www.uesp.net/morrow/editor/mw_cscommands.shtml
which lets you see related scripts.
ST
http://www.uesp.net/morrow/editor/mw_cscommands.shtml
which lets you see related scripts.
ST
Re: Scripting reference?
Got some great input on this.
Thanks bunches!
Tre
Thanks bunches!
Tre