Natural Character Growth and Decay - An OpenMW Leveling Mod

Questions specific to OpenMW-CS can be asked, and content development related topics can be discussed here
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Capostrophic
Posts: 469
Joined: 22 Feb 2016, 20:32

Re: Natural Character Growth and Decay - An OpenMW Leveling Mod

Post by Capostrophic » 26 Nov 2018, 20:56

g number format is short for General formatting and it makes the number use the shortest notation, either normal or scientific, for the given number of significant digits. Morrowind number formatting generally works the same as C printf.

The behavior of that flag is incorrect in 0.44.0, FYI. It was corrected during 0.45.0 development.
shitty lingua anglica grammar ftw

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20XX
Posts: 1
Joined: 28 Nov 2018, 19:40

Re: Natural Character Growth and Decay - An OpenMW Leveling Mod

Post by 20XX » 28 Nov 2018, 20:03

Does your regen mod work with tes3mp? I tried using it but it didnt seem to add any regen while I had 50<willpower/endurance. Maybe the scripts hadn't started because I wasn't using a new character.

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