Followers of shadows, the day has come!

Feel free to discuss here about news on our blog
haloterm
Posts: 13
Joined: 15 Feb 2019, 13:12

Re: Followers of shadows, the day has come!

Post by haloterm » 24 Feb 2019, 17:06

clocknova wrote:
24 Feb 2019, 14:53
Currently I'm running with a view distance of 14285 and an exterior cell load distance of 2. Seems to be a good balance at the moment, but I've not tested it much outside of Seyda Neen.
I used 13000 and 2 for a few days, but it was still too much for my taste. I played Morrowind many years ago and it was always very fascinating when I was in Vivec city -- these huge cantons coming out of the fog while I explored the city. To get this feeling again, I indeed went back to the default maximum of the in-game settings visibility slider (which is 6666). In the config file, I set distant terrain to false. I added, however, several normal mapping and specular mapping settings, in order to use the Morrowind normal map mod. This and shadows does really give a great atmosphere.

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ArashiAganawa
Posts: 48
Joined: 02 Feb 2017, 02:11

Re: Followers of shadows, the day has come!

Post by ArashiAganawa » 25 Feb 2019, 05:48

lysol wrote:
20 Feb 2019, 17:33

So, what's the news?

Let's begin with a recently merged feature which might seem like a small change at first, but rather is part of bigger project. OpenMW is now able to read the BSA files of Oblivion, Skyrim, Fallout 3 and New Vegas – thanks to the hard work of both cc9cii, who first wrote the code for OpenMW 0.36, and Azdul, who ported the code to the current OpenMW master. This brings us one step closer to actually running assets from later TES and Fallout games in OpenMW. However, a lot of work lies ahead of us - next on our list is support for newer versions of NIF, ESM, and ESP files. We'll keep you posted.

Y'all muther fetchers are about to break the whole TES world, in all the right ways! It should be possible to do something similar to TES3MP with the other games... this is gonna be good! :twisted:
Wisdom ,without love, is foolishness. Knowledge, without heart, is ignorance.

CMAugust
Posts: 168
Joined: 10 Jan 2016, 00:13

Re: Followers of shadows, the day has come!

Post by CMAugust » 25 Feb 2019, 12:25

The fact that this is now possible is still crazy to me.

https://streamable.com/ok81c

True distant terrain shadows. Eat your heart out, Skyrim.

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psi29a
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Joined: 29 Sep 2011, 10:13
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Re: Followers of shadows, the day has come!

Post by psi29a » 25 Feb 2019, 13:36

CMAugust wrote:
25 Feb 2019, 12:25
The fact that this is now possible is still crazy to me.

https://streamable.com/ok81c

True distant terrain shadows. Eat your heart out, Skyrim.
Why is this quote not on the frontpage/blogpost? ;)

marvin89
Posts: 1
Joined: 27 Feb 2019, 19:01

Re: Followers of shadows, the day has come!

Post by marvin89 » 27 Feb 2019, 19:06

Awesome, thanks for this. I just signed up to thank you guys for your work and the new shadows. Everything looks amazing with minimum effort and runs really smooth!

CMAugust
Posts: 168
Joined: 10 Jan 2016, 00:13

Re: Followers of shadows, the day has come!

Post by CMAugust » 05 Mar 2019, 02:30

psi29a wrote:
25 Feb 2019, 13:36
CMAugust wrote:
25 Feb 2019, 12:25
The fact that this is now possible is still crazy to me.

https://streamable.com/ok81c

True distant terrain shadows. Eat your heart out, Skyrim.
Why is this quote not on the frontpage/blogpost? ;)
In all seriousness, I noticed some people were bemused that no screenshots accompanied such a major announcement. I assume we are waiting for the official 0.46.0 release to properly showcase the return of shadows in all their glory. Not to mention the inclusion of Recast Navigation! For anybody who has spent countless hours editing navmesh by hand in Skyrim's Creation Kit, that feature is a revelation.

mistermoonshine
Posts: 22
Joined: 03 Apr 2018, 20:35
Location: Ireland

Re: Followers of shadows, the day has come!

Post by mistermoonshine » 12 Mar 2019, 01:34

I made a short video to show off the shadows with some graphics mods.
https://www.youtube.com/watch?v=Dtmjve8iE58

I pushed OpenMW to the absolute limit with this setup, it was quite a challenge to get recordable footage because of the extremely low average framerate, but I think it turned out okay. Good job dev team.

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AnyOldName3
Posts: 1479
Joined: 26 Nov 2015, 03:25

Re: Followers of shadows, the day has come!

Post by AnyOldName3 » 12 Mar 2019, 02:03

That's a pretty impressive video, and it might be a good idea to adopt it as official PR material, with your permission. I'm quite tempted to link to it on my Patreon page, if you're okay with that.
AnyOldName3, Master of Shadows

testman
Posts: 72
Joined: 30 Nov 2015, 15:05

Re: Followers of shadows, the day has come!

Post by testman » 12 Mar 2019, 02:13

>0.45 Shadow Showcase
If I am not mistaken, shadows go into 0.46, not into 0.45.

Still, very impressive video. Very fitting music makes it very pleasant to watch.

mistermoonshine
Posts: 22
Joined: 03 Apr 2018, 20:35
Location: Ireland

Re: Followers of shadows, the day has come!

Post by mistermoonshine » 12 Mar 2019, 03:58

I would be honored if it was used for official PR and linked on your Patreon.

AFAIK shadows were ready for 0.45, correct me if i'm wrong

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