OpenMW 0.43.0 Released!

Feel free to discuss here about news on our blog
SchvanysEpitome
Posts: 22
Joined: 05 Nov 2017, 08:06

Re: OpenMW 0.43.0 Released!

Post by SchvanysEpitome » 08 Dec 2017, 11:43

lysol wrote:
08 Dec 2017, 11:34
You're looking at it wrong.
Lol, thank you that really cleared things up for me :lol:

User avatar
drummyfish
Posts: 153
Joined: 22 Oct 2017, 10:13
Github profile: https://gitlab.com/drummyfish
Contact:

Re: OpenMW 0.43.0 Released!

Post by drummyfish » 08 Dec 2017, 11:43

SchvanysEpitome wrote:
08 Dec 2017, 11:28
Looking at the road map and the 1.0 progress it says we are only 6% there, or am I looking at it wrong?
No no no, it's misleding. There's 65 issues that need to be done for 1.0, but we fixed 136 issues in the recently released version alone. If a 1.0 issue gets tackled by someone, it gets moved to the version currently worked on (I'm 90% sure about this statement), so the % on 1.0 progress will practically not grow (6% is deduced from partially completed issues, but once the issue is fixed completely, it gets moved from there to the current version). There should, however, be less and less 1.0 issues until one day we get to 0. Of course new issues may theoretically be added to 1.0 or some may split into multiple smaller ones, but I think it won't happen very often as we're only discovering very minor problems now that get added to the current version being worked on.

User avatar
lysol
Posts: 962
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: OpenMW 0.43.0 Released!

Post by lysol » 08 Dec 2017, 11:52

Atahualpa wrote:
08 Dec 2017, 11:40
What lysol wanted to tell you [...]
Sorry. :roll:

Anyway, ehm... What he said.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

Envy123
Posts: 45
Joined: 23 Aug 2013, 16:26

Re: OpenMW 0.43.0 Released!

Post by Envy123 » 08 Dec 2017, 14:50

Actors no longer try to speak underwater (#3851)
From the video (correct me if I'm wrong), it seems like you cannot speak to NPCs underwater anymore, no matter what?

If so, I used that vanilla "bug" in a mod of mine (Desert Region 2, in fact) and as a precautionary measure, I made a compatibility patch. Because there is a main quest where you need to speak to a drowning NPC to progress and if that bug/feature has been disabled, you would not be able to progress.

But there may be more mods out there which also require you to speak to underwater NPCs or creatures, so that may be a cause for concern.

User avatar
akortunov
Posts: 332
Joined: 13 Mar 2017, 13:49
Location: Samara, Russian Federation
Github profile: https://github.com/akortunov

Re: OpenMW 0.43.0 Released!

Post by akortunov » 08 Dec 2017, 18:03

Envy123 wrote:
08 Dec 2017, 14:50
It seems like you cannot speak to NPCs underwater anymore, no matter what?
No. They just do not use voiced phrases (e.g. battle cries, greeetings, etc.).
It does not affect dialogue window.

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest