News of great things to come

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Youth
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Re: News of great things to come

Post by Youth » 20 Sep 2017, 17:25

Hey, I'm new.

I'll admit even a few years back I thought this project was going to lead nowhere. I am very happy to see that it is still being worked on, perhaps more now than ever. It's truly impressive what you've managed to accomplish. The release of the MP branch is bigger than it appears. I for one do not care for MP in Morrowind, but it shows you exactly what open source content is capable of. We're finally reaching the point where the engine is stable enough to expand beyond Morrowind's builtin limitations. I am optimistic and hope for a true Morrowind Revival experience within the community in the next couple years and a truly modern Morrowind experience.

As soon as I get my computer reset (damn you windows), I am going to set up a dual boot environment and see if I can't get OpenMW forked. No guarantees that I will understand any of it, but I majored in Engineering with a heavy emphasis in C++. My experience with game development stops at tutorial level usage in the unreal engine (which uses blueprints instead of actual codding these days) and some minecraft JAVA modding as well as ES scripting/modding a long time ago. Nevertheless, I'm going to see what I can do.

Also, random comment. I'm no lawyer, but has anyone looked into trademarks and whether it could be said that OpenMW, as an independent engine, could violate Bethesda's trademark by associating itself with Morrowind (MW)? It's obviously fine when it requires Morrowind, but I'm concerned whether it will be when it is used as an independent engine.

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psi29a
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Re: News of great things to come

Post by psi29a » 20 Sep 2017, 17:51

Welcome aboard. Be sure to read up on the developer checklist. :)

No, MW is too generic. For example, my business is called MindWerks (MW), so the barrier to entry in claiming trademark is incredibly high. OpenMW isn't OpenMorrowind, which would be legally risky.

Besides, if you use OpenMW as an engine... then you would be describing your 'game' as something else, the game's Name perhaps? ;)

OpenMW is just like gamebryo, but hardly anyone who plays bethesda games know that.

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Youth
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Re: News of great things to come

Post by Youth » 21 Sep 2017, 20:11

That makes sense. I did see a post from 2011 or so talking about how OpenMW is not Open Morrowind, but I wasn't sure if that still applied. Good to know. And if you think about it, the acronym "MW" was made up by the community as a shorthand term for Morrowind and isn't even related to Bethesda.

I (finally) got windows to cooperate with my linux installation (windows was hogging my free space) and found an alternate way to get Morrowind's data from Steam installed on linux . Instead of downloading and using Wine, you can use SteamCMD which has an option to trick Steam into thinking you're running windows. Just need to follow these instructions. The other advantage of this method is it should work for any OS that supports steamCMD.
https://askubuntu.com/questions/651059/ ... r-platform

Just thought I'd point that out in case anyone is like me and avoids Wine for some reason, the OpenMW wiki didn't mention it.

sg1efc
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Re: News of great things to come

Post by sg1efc » 21 Sep 2017, 23:58

Youth wrote:
21 Sep 2017, 20:11
you can use SteamCMD which has an option to trick Steam into thinking you're running windows. Just need to follow these instructions. The other advantage of this method is it should work for any OS that supports steamCMD.
https://askubuntu.com/questions/651059/ ... r-platform

Just thought I'd point that out in case anyone is like me and avoids Wine for some reason, the OpenMW wiki didn't mention it.
Cool, Thank you! :)

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drakovyrn
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Re: News of great things to come

Post by drakovyrn » 23 Sep 2017, 03:02

Youth wrote:
21 Sep 2017, 20:11
Just thought I'd point that out in case anyone is like me and avoids Wine for some reason, the OpenMW wiki didn't mention it.
Personally, I bought my copy from GOG, and just use Wine for the installer. So far as I can tell, the data files don't get corrupted.
Pinky: Gee, Brain, what do you want to do tonight?
Brain: The same thing we do every night, Pinky - try to take over the world!

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Kloppix
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Re: News of great things to come

Post by Kloppix » 23 Sep 2017, 19:08

drakovyrn wrote:
23 Sep 2017, 03:02
Personally, I bought my copy from GOG, and just use Wine for the installer. So far as I can tell, the data files don't get corrupted.
You can also use innoextract to unpack gog installers without using wine. Is available on most repositories.

Code: Select all

innoextract setup_tes_morrowind_goty_2.0.0.7.exe
More info: http://constexpr.org/innoextract/

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drakovyrn
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Re: News of great things to come

Post by drakovyrn » 23 Sep 2017, 22:28

Kloppix wrote:
23 Sep 2017, 19:08
You can also use innoextract to unpack gog installers without using wine. Is available on most repositories.
Sounds neat! Definitely less convoluted than what I'm doing, haha.

I'm using Solus, though. I'll check later once I'm home, but I may need to make a package request.
Pinky: Gee, Brain, what do you want to do tonight?
Brain: The same thing we do every night, Pinky - try to take over the world!

NON SERVIAM

Pap
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Re: News of great things to come

Post by Pap » 03 Oct 2017, 15:06

Hi,
I am following this project for quite some time now, and each new release is always good news. OpenMW is by far the best way to play Morrowind nowadays, and OpenCS has the potential to open the way for creating awesome RPGs. The GNU/Linux version is what I am using, and I appreciate the fact there is a 64-bit binary as well (unlike other projects, where developers still think we are at the 1990s and release 32-bit binaries only).

Thank you for this update. I admit I noticed 0.42 took more than usual to be released, but I wasn't worried (OpenMW is just too good to become abandonware). Now I also know why version 0.42 was delayed.

Keep up the good work, guys!

TimMB
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Re: News of great things to come

Post by TimMB » 09 Oct 2017, 20:57

Terrain editing in openMW-CS is a really needed feature as their is no way to correct terrain conflicts when using multiple mods. It would be great if this was implemented for the next version. Another sorely needed feature is the ability to switch between ground and body meshes in the preview. I would make these a priority for the next release if that is possible.

Has anyone been working on implementing morrowind script extender and morrowind Enhanced compatibility or a unique openMW implementation that provides similar features.

Blocking Enhanced, Combat Enhanced, Crime Enhanced, Journal Enhanced, Writing Enhanced, Gift Exchange, Crosshair Enhanced, Maps Enhanced/MoM all make for a much better gaming experience.

Also an ability to create new skills and classes would be great for in the future. Having only three classes is pretty limiting in game development.

I know a lot of these extra capability will show up eventually and I am looking forward to seeing a whole new openMW total conversion eventually come into existence.

TimMB
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Re: News of great things to come

Post by TimMB » 09 Oct 2017, 21:03

Are their any plans for a Qt 5 port?

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