OpenMW 0.41.0 Released!

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MiroslavR
Posts: 156
Joined: 12 Feb 2014, 17:45

Re: OpenMW 0.41.0 Released!

Post by MiroslavR »

rstevenson1976 wrote:is this a bug or a feature?
http://steamcommunity.com/sharedfiles/f ... =828213056
Depends. Did you sell her a set of Dark Brotherhood armor? If so, that's how vanilla MW behaves.

If you don't like this behavior, you can disable it in settings.cfg:

Code: Select all

[Game]
prevent merchant equipping = true
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rstevenson1976
Posts: 58
Joined: 14 Apr 2015, 03:55
Location: North Carolina, USA

Re: OpenMW 0.41.0 Released!

Post by rstevenson1976 »

MiroslavR wrote:
rstevenson1976 wrote:is this a bug or a feature?
http://steamcommunity.com/sharedfiles/f ... =828213056
Depends. Did you sell her a set of Dark Brotherhood armor? If so, that's how vanilla MW behaves.

If you don't like this behavior, you can disable it in settings.cfg:

Code: Select all

[Game]
prevent merchant equipping = true
yeah, I sold her the armor, just kinda taken aback cause that never happened before
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MiroslavR
Posts: 156
Joined: 12 Feb 2014, 17:45

Re: OpenMW 0.41.0 Released!

Post by MiroslavR »

rstevenson1976 wrote:yeah, I sold her the armor, just kinda taken aback cause that never happened before
The auto-equip behavior change is new to 0.41, so that's why it wasn't happening before.
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lysol
Posts: 1513
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: OpenMW 0.41.0 Released!

Post by lysol »

MiroslavR wrote: If you don't like this behavior, you can disable it in settings.cfg:

Code: Select all

[Game]
prevent merchant equipping = true
Great with a toggle function!
hlamas
Posts: 7
Joined: 25 Oct 2016, 20:16

Re: OpenMW 0.41.0 Released!

Post by hlamas »

Good job raevol 8-). Awesome videos.
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raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: OpenMW 0.41.0 Released!

Post by raevol »

hlamas wrote:Good job raevol 8-). Awesome videos.
Thanks! Videos are @Atahualpa though.
CMAugust
Posts: 285
Joined: 10 Jan 2016, 00:13

Re: OpenMW 0.41.0 Released!

Post by CMAugust »

Atahualpa wrote:Finally, inventory icons of items now cast shadows. We somehow missed that feature until now -- thanks to the reporter!
And thank you for the shout-out :)
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Frik
Posts: 124
Joined: 20 Dec 2016, 05:22

Re: OpenMW 0.41.0 Released!

Post by Frik »

OpenMW 0.41.0 Released!
Yay! Image
clocknova
Posts: 63
Joined: 11 Sep 2013, 17:34

Re: OpenMW 0.41.0 Released!

Post by clocknova »

The Mac version still will not recognize my existing data folder, no matter what I try to do. The install wizard also behaves very strangely. It seems to operate as if its always running in the background, and it will not let me select any of the files or folders displayed in the selection window, so I cannot point it to my existing data folder.

Also, is there some reason that the new version does not contain all of the other files that the older versions did? Only the main app and the construction kit app are included.
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sjek
Posts: 442
Joined: 22 Nov 2014, 10:51

Re: OpenMW 0.41.0 Released!

Post by sjek »

the directories went under restructuring to solve pathing problems of sort

otherwise have you checked that there's no invalid smart quotes from textedit app
viewtopic.php?f=8&t=4030

also what version exactly you are running and did reconfiguring new setting files help .?
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