OpenMW 0.40.0 Released!

Feel free to discuss here about news on our blog
User avatar
raevol
Posts: 2498
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: OpenMW 0.40.0 Released!

Post by raevol » 04 Sep 2016, 09:33

Atahualpa wrote:Congrats everyone! :) Btw: Who has published the YouTube videos? You, raevol? -- Anyway, thanks for doing so.
I did! I'm sorry if I overstepped there, I was a flurry of activity and figured I would do that as well. If you would prefer I didn't, or if I can do if better in any way next time, let me know!

User avatar
Atahualpa
Posts: 791
Joined: 09 Feb 2016, 20:03

Re: OpenMW 0.40.0 Released!

Post by Atahualpa » 04 Sep 2016, 09:37

No worries. It's better to publish the videos asap to avoid confusion. Next time, you could move the videos to the top of our "Releases" playlist so they are displayed first at our channel page.

User avatar
raevol
Posts: 2498
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: OpenMW 0.40.0 Released!

Post by raevol » 04 Sep 2016, 10:13

Atahualpa wrote:Next time, you could move the videos to the top of our "Releases" playlist so they are displayed first at our channel page.
Thank you!! Will do! Or will frantically contact you for help. :lol:

Biboran
Posts: 80
Joined: 03 Feb 2016, 12:50

Re: OpenMW 0.40.0 Released!

Post by Biboran » 04 Sep 2016, 11:03

Amazing! Thank you, OpenMW team! :)
Also it possible on next version focus on "old" bugs and issues? Like 1102, 1138, 1113, 1118?

And also it will be very awesome if you do distand land. I know, it sounds like post-1.0 issue, but a lot of my friends don't wanna play this because it. (I know it possible change distand of full loading, but this is not it) :(

But anyway, big thanks for 0.40! looking forward to 0.41! :D

User avatar
AnyOldName3
Posts: 563
Joined: 26 Nov 2015, 03:25

Re: OpenMW 0.40.0 Released!

Post by AnyOldName3 » 04 Sep 2016, 13:52

Ace (SWE) wrote:
AnyOldName3 wrote:The News page hasn't been updated yet and Ace hasn't got a chocolatey package up.
I beg to differ; https://chocolatey.org/packages/openmw/0.40.0


It takes a while for packages to go through moderation, and due to moderation reasons I can't actually push one into the queue until after the official release has been done.
It wasn't up either there, the 'official' search for only moderation-passed versions (obviously) or even your github when I posted. :P

sigz
Posts: 4
Joined: 17 Jan 2014, 12:28

Re: OpenMW 0.40.0 Released!

Post by sigz » 04 Sep 2016, 18:16

so which version is planned distant lands reimplementation ?

User avatar
MiroslavXO
Posts: 94
Joined: 13 Feb 2016, 01:07

Re: OpenMW 0.40.0 Released!

Post by MiroslavXO » 04 Sep 2016, 18:27

I would prefer shadows and fog first. :ugeek:

User avatar
lysol
Posts: 725
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: OpenMW 0.40.0 Released!

Post by lysol » 04 Sep 2016, 19:23

sigz wrote:so which version is planned distant lands reimplementation ?
There is no plan for that yet. Scrawl began working on reimplementing distant land, but that's when he got burnt out. Maybe he's working on it right now, although slowly. Maybe he is not. Whatever the case, let's give him the rest he needs. :)

(Just to clearify, I'm not suggesting you said he shouldn't rest, so no offense meant)
MiroslavXO wrote:I would prefer shadows and fog first. :ugeek:
Check this thread: viewtopic.php?f=6&t=3727
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

carld256
Posts: 19
Joined: 12 Dec 2014, 16:36

Re: OpenMW 0.40.0 Released!

Post by carld256 » 05 Sep 2016, 18:13

lysol wrote:Sweet! Great job everyone. :)

My normal mapped texture replacers, exclusive for OpenMW:
Velothi
Hlaalu
Can't link to more than this, but I've also got a guar skin banner pack.
Thanks for the texture packs! They look great.

lef42
Posts: 33
Joined: 27 Jul 2014, 16:33

Re: OpenMW 0.40.0 Released!

Post by lef42 » 06 Sep 2016, 00:15

Wow we have really come a long way! Thanks for the update guys!

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest