OpenMW 0.40.0 Released!

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raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: OpenMW 0.40.0 Released!

Post by raevol »

Atahualpa wrote:Congrats everyone! :) Btw: Who has published the YouTube videos? You, raevol? -- Anyway, thanks for doing so.
I did! I'm sorry if I overstepped there, I was a flurry of activity and figured I would do that as well. If you would prefer I didn't, or if I can do if better in any way next time, let me know!
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Atahualpa
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Joined: 09 Feb 2016, 20:03

Re: OpenMW 0.40.0 Released!

Post by Atahualpa »

No worries. It's better to publish the videos asap to avoid confusion. Next time, you could move the videos to the top of our "Releases" playlist so they are displayed first at our channel page.
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raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: OpenMW 0.40.0 Released!

Post by raevol »

Atahualpa wrote:Next time, you could move the videos to the top of our "Releases" playlist so they are displayed first at our channel page.
Thank you!! Will do! Or will frantically contact you for help. :lol:
Biboran
Posts: 84
Joined: 03 Feb 2016, 12:50

Re: OpenMW 0.40.0 Released!

Post by Biboran »

Amazing! Thank you, OpenMW team! :)
Also it possible on next version focus on "old" bugs and issues? Like 1102, 1138, 1113, 1118?

And also it will be very awesome if you do distand land. I know, it sounds like post-1.0 issue, but a lot of my friends don't wanna play this because it. (I know it possible change distand of full loading, but this is not it) :(

But anyway, big thanks for 0.40! looking forward to 0.41! :D
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AnyOldName3
Posts: 2666
Joined: 26 Nov 2015, 03:25

Re: OpenMW 0.40.0 Released!

Post by AnyOldName3 »

Ace (SWE) wrote:
AnyOldName3 wrote:The News page hasn't been updated yet and Ace hasn't got a chocolatey package up.
I beg to differ; https://chocolatey.org/packages/openmw/0.40.0


It takes a while for packages to go through moderation, and due to moderation reasons I can't actually push one into the queue until after the official release has been done.
It wasn't up either there, the 'official' search for only moderation-passed versions (obviously) or even your github when I posted. :P
sigz
Posts: 4
Joined: 17 Jan 2014, 12:28

Re: OpenMW 0.40.0 Released!

Post by sigz »

so which version is planned distant lands reimplementation ?
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MiroslavXO
Posts: 107
Joined: 13 Feb 2016, 01:07

Re: OpenMW 0.40.0 Released!

Post by MiroslavXO »

I would prefer shadows and fog first. :ugeek:
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lysol
Posts: 1513
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: OpenMW 0.40.0 Released!

Post by lysol »

sigz wrote:so which version is planned distant lands reimplementation ?
There is no plan for that yet. Scrawl began working on reimplementing distant land, but that's when he got burnt out. Maybe he's working on it right now, although slowly. Maybe he is not. Whatever the case, let's give him the rest he needs. :)

(Just to clearify, I'm not suggesting you said he shouldn't rest, so no offense meant)
MiroslavXO wrote:I would prefer shadows and fog first. :ugeek:
Check this thread: viewtopic.php?f=6&t=3727
carld256
Posts: 19
Joined: 12 Dec 2014, 16:36

Re: OpenMW 0.40.0 Released!

Post by carld256 »

lysol wrote:Sweet! Great job everyone. :)

My normal mapped texture replacers, exclusive for OpenMW:
Velothi
Hlaalu
Can't link to more than this, but I've also got a guar skin banner pack.
Thanks for the texture packs! They look great.
lef42
Posts: 33
Joined: 27 Jul 2014, 16:33

Re: OpenMW 0.40.0 Released!

Post by lef42 »

Wow we have really come a long way! Thanks for the update guys!
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