OpenMW 0.40.0 Released!

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Lamoot
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Re: OpenMW 0.40.0 Released!

Post by Lamoot »

Awesome, thank you all for your work!
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SGMonkey
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Re: OpenMW 0.40.0 Released!

Post by SGMonkey »

Awesome release!

Keep up the great work all!
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Ace (SWE)
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Joined: 15 Aug 2011, 14:56

Re: OpenMW 0.40.0 Released!

Post by Ace (SWE) »

Rejoice, OpenMW finally got through the Chocolatey moderation queue; https://chocolatey.org/packages/openmw/
Only took them just over a week.
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AnyOldName3
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Re: OpenMW 0.40.0 Released!

Post by AnyOldName3 »

Their moderation queue seems to have just been growing and growing over the past week or so. Maybe one of the moderators has gone on holiday or something.
0mega
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Re: OpenMW 0.40.0 Released!

Post by 0mega »

Runs great on my old hardware, thanks a lot for this release!
Greetings from Balmora :P
Greetings from Balmora :P
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ShadowRadiance
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Re: OpenMW 0.40.0 Released!

Post by ShadowRadiance »

The change to Slowfall to stop forward momentum really kills Constant Effect Slowfall items for protection, since it means any jump gets reduced to minimal forward movement. Is there a way to have the forward momentum reduced relative to the number of points in the SF affect?
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silentthief
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Re: OpenMW 0.40.0 Released!

Post by silentthief »

haven't tested in openmw, but in vanilla MW only 1 point of slowfall was needed for protection from falls.

ST
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jirka642
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Re: OpenMW 0.40.0 Released!

Post by jirka642 »

silentthief wrote:haven't tested in openmw, but in vanilla MW only 1 point of slowfall was needed for protection from falls.
That doesn't work in OpenMW. I created ring with constant enchant of 1pt slowfall and I still get fall damage.
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Capostrophic
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Re: OpenMW 0.40.0 Released!

Post by Capostrophic »

That actually does work in OpenMW.
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jirka642
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Re: OpenMW 0.40.0 Released!

Post by jirka642 »

Oops, I actually used feather instead of slowfall effect... :oops:
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