OpenMW 0.40.0 Released!

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Lamoot
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Re: OpenMW 0.40.0 Released!

Post by Lamoot » 06 Sep 2016, 19:18

Awesome, thank you all for your work!

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SGMonkey
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Re: OpenMW 0.40.0 Released!

Post by SGMonkey » 08 Sep 2016, 23:59

Awesome release!

Keep up the great work all!

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Ace (SWE)
Posts: 750
Joined: 15 Aug 2011, 14:56

Re: OpenMW 0.40.0 Released!

Post by Ace (SWE) » 13 Sep 2016, 17:29

Rejoice, OpenMW finally got through the Chocolatey moderation queue; https://chocolatey.org/packages/openmw/
Only took them just over a week.

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AnyOldName3
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Re: OpenMW 0.40.0 Released!

Post by AnyOldName3 » 13 Sep 2016, 18:33

Their moderation queue seems to have just been growing and growing over the past week or so. Maybe one of the moderators has gone on holiday or something.

0mega
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Re: OpenMW 0.40.0 Released!

Post by 0mega » 27 Sep 2016, 11:32

Runs great on my old hardware, thanks a lot for this release!
kHMgQav_scaled.jpg
Greetings from Balmora :P
(Full res)

ShadowRadiance
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Re: OpenMW 0.40.0 Released!

Post by ShadowRadiance » 25 Nov 2016, 05:25

The change to Slowfall to stop forward momentum really kills Constant Effect Slowfall items for protection, since it means any jump gets reduced to minimal forward movement. Is there a way to have the forward momentum reduced relative to the number of points in the SF affect?

silentthief
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Re: OpenMW 0.40.0 Released!

Post by silentthief » 25 Nov 2016, 21:42

haven't tested in openmw, but in vanilla MW only 1 point of slowfall was needed for protection from falls.

ST

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jirka642
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Re: OpenMW 0.40.0 Released!

Post by jirka642 » 25 Nov 2016, 22:18

silentthief wrote:haven't tested in openmw, but in vanilla MW only 1 point of slowfall was needed for protection from falls.
That doesn't work in OpenMW. I created ring with constant enchant of 1pt slowfall and I still get fall damage.
On GitHub as kunesj, on GitLab as kunesj.
OS: Linux Mint 18, CPU: Intel Core i5-3330, RAM: 16GB, GPU: GeForce GTX 650Ti, OpenMW: from source

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Capostrophic
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Re: OpenMW 0.40.0 Released!

Post by Capostrophic » 25 Nov 2016, 23:42

That actually does work in OpenMW.
shitty lingua anglica grammar ftw

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jirka642
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Re: OpenMW 0.40.0 Released!

Post by jirka642 » 26 Nov 2016, 12:18

Oops, I actually used feather instead of slowfall effect... :oops:
On GitHub as kunesj, on GitLab as kunesj.
OS: Linux Mint 18, CPU: Intel Core i5-3330, RAM: 16GB, GPU: GeForce GTX 650Ti, OpenMW: from source

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