OpenMW 0.40.0 Released!

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Lamoot
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Re: OpenMW 0.40.0 Released!

Post by Lamoot » 06 Sep 2016, 19:18

Awesome, thank you all for your work!

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SGMonkey
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Re: OpenMW 0.40.0 Released!

Post by SGMonkey » 08 Sep 2016, 23:59

Awesome release!

Keep up the great work all!

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Ace (SWE)
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Re: OpenMW 0.40.0 Released!

Post by Ace (SWE) » 13 Sep 2016, 17:29

Rejoice, OpenMW finally got through the Chocolatey moderation queue; https://chocolatey.org/packages/openmw/
Only took them just over a week.

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AnyOldName3
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Re: OpenMW 0.40.0 Released!

Post by AnyOldName3 » 13 Sep 2016, 18:33

Their moderation queue seems to have just been growing and growing over the past week or so. Maybe one of the moderators has gone on holiday or something.
AnyOldName3, Master of Shadows

0mega
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Re: OpenMW 0.40.0 Released!

Post by 0mega » 27 Sep 2016, 11:32

Runs great on my old hardware, thanks a lot for this release!
kHMgQav_scaled.jpg
Greetings from Balmora :P
(Full res)

ShadowRadiance
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Re: OpenMW 0.40.0 Released!

Post by ShadowRadiance » 25 Nov 2016, 05:25

The change to Slowfall to stop forward momentum really kills Constant Effect Slowfall items for protection, since it means any jump gets reduced to minimal forward movement. Is there a way to have the forward momentum reduced relative to the number of points in the SF affect?

silentthief
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Re: OpenMW 0.40.0 Released!

Post by silentthief » 25 Nov 2016, 21:42

haven't tested in openmw, but in vanilla MW only 1 point of slowfall was needed for protection from falls.

ST
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jirka642
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Re: OpenMW 0.40.0 Released!

Post by jirka642 » 25 Nov 2016, 22:18

silentthief wrote:haven't tested in openmw, but in vanilla MW only 1 point of slowfall was needed for protection from falls.
That doesn't work in OpenMW. I created ring with constant enchant of 1pt slowfall and I still get fall damage.
On GitHub as kunesj, on GitLab as kunesj.
OS: Linux Mint 18, CPU: Intel Core i5-3330, RAM: 16GB, GPU: GeForce GTX 650Ti, OpenMW: from source

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Capostrophic
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Re: OpenMW 0.40.0 Released!

Post by Capostrophic » 25 Nov 2016, 23:42

That actually does work in OpenMW.
shitty lingua anglica grammar ftw

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jirka642
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Re: OpenMW 0.40.0 Released!

Post by jirka642 » 26 Nov 2016, 12:18

Oops, I actually used feather instead of slowfall effect... :oops:
On GitHub as kunesj, on GitLab as kunesj.
OS: Linux Mint 18, CPU: Intel Core i5-3330, RAM: 16GB, GPU: GeForce GTX 650Ti, OpenMW: from source

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