OpenMW 0.40.0 Released!
Re: OpenMW 0.40.0 Released!
Awesome, thank you all for your work!
Re: OpenMW 0.40.0 Released!
Awesome release!
Keep up the great work all!
Keep up the great work all!
Re: OpenMW 0.40.0 Released!
Rejoice, OpenMW finally got through the Chocolatey moderation queue; https://chocolatey.org/packages/openmw/
Only took them just over a week.
Only took them just over a week.
- AnyOldName3
- Posts: 2676
- Joined: 26 Nov 2015, 03:25
Re: OpenMW 0.40.0 Released!
Their moderation queue seems to have just been growing and growing over the past week or so. Maybe one of the moderators has gone on holiday or something.
Re: OpenMW 0.40.0 Released!
Runs great on my old hardware, thanks a lot for this release!
(Full res)
-
- Posts: 2
- Joined: 04 Nov 2016, 05:47
Re: OpenMW 0.40.0 Released!
The change to Slowfall to stop forward momentum really kills Constant Effect Slowfall items for protection, since it means any jump gets reduced to minimal forward movement. Is there a way to have the forward momentum reduced relative to the number of points in the SF affect?
- silentthief
- Posts: 456
- Joined: 18 Apr 2013, 01:20
- Location: Currently traversing the Ascadian Isles
Re: OpenMW 0.40.0 Released!
haven't tested in openmw, but in vanilla MW only 1 point of slowfall was needed for protection from falls.
ST
ST
Re: OpenMW 0.40.0 Released!
That doesn't work in OpenMW. I created ring with constant enchant of 1pt slowfall and I still get fall damage.silentthief wrote:haven't tested in openmw, but in vanilla MW only 1 point of slowfall was needed for protection from falls.
- Capostrophic
- Posts: 794
- Joined: 22 Feb 2016, 20:32
Re: OpenMW 0.40.0 Released!
That actually does work in OpenMW.
Re: OpenMW 0.40.0 Released!
Oops, I actually used feather instead of slowfall effect...