DestinedToDie has an important point!DestinedToDie wrote:But at this point, you are including all Oblivion meshes in a download for it to work. Isn't that copyright infringement?
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"» Wasn't Morroblivion shut down by Bethesda?
Several years ago, at the beginning of the Morroblivion project, the project thread was shut down on the official Bethesda forums, and hosting of it on TES Nexus was taken down at Bethesda's request, due to some apparent licensing issues with using textures from Morrowind in Oblivion.
These legal issues have now been circumvented with mesh and texture replacers, and community development of the project is still going on here at Morroblivion.com."
https://tesrenewal.com/morroblivion-faq
So you'd maybe have to replace all meshes and textures. I've never played Morroblivion so don't know how it is. Play and find out.
There are a couple of things at play here:
1) Bethesda doesn't want people to mix content from one of their games into another. Work-around, make you're own replacers.
2) While Bethesda has an open license to remix their work and post it online, it is only in the context of their specific game. The moment you try to push them into another game than they were intended, or in our case OpenMW then you're going against their license. Work-around, asset replacers (like the openmw-template project).
3) OpenMW can technically go in many directions and has the ability to support many formats... OpeMW however is meant for Morrowind and new games. That won't stop people, here or elsewhere, from forking it into OpenOblivion for example.