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Re: OpenSceneGraph port now playable

Posted: 11 Jul 2015, 00:53
by wareya
I'll continue playing again when I get my sunshafts back ;)

Re: OpenSceneGraph port now playable

Posted: 17 Jul 2015, 13:11
by DanielCoffey
Would it be possible to have a News Update on the front page of the website? It has been over a month since the last update and it would be nice to hear how the OSG development is going.

I would love to hear what milestones have been ticked off and what is being worked on to bring the OSG branch back towards the features that the Ogre one had.

Re: OpenSceneGraph port now playable

Posted: 17 Jul 2015, 14:54
by lysol
What, so you mean you don't check the forums and the bugtracker multiple times every day?! :roll:

Just kidding. For the sake of the ones that aren't as geeky as I am, I agree.

Re: OpenSceneGraph port now playable

Posted: 20 Jul 2015, 18:47
by Okulo
DanielCoffey wrote:Would it be possible to have a News Update on the front page of the website? It has been over a month since the last update and it would be nice to hear how the OSG development is going.
I'm writing one right now. I'll include whatever OSG news I can find.

Re: OpenSceneGraph port now playable

Posted: 21 Jul 2015, 04:06
by ElderTroll
Can't wait, Okulo. 0.37 is a pretty huge release.

Re: OpenSceneGraph port now playable

Posted: 21 Jul 2015, 18:44
by sg1efc
Okulo wrote:I'm writing one right now. I'll include whatever OSG news I can find.
Cool, Thanks! :)

Re: OpenSceneGraph port now playable

Posted: 25 Jul 2015, 03:51
by Tipped
I don't know if you all are aware of this, but there is a deadlock in MWRender::RenderingManager::screenshot in the latest version on Github under the OpenMW account. I get a deadlock rather frequently when saving as a result.
Is there a better way to report bugs like this? I didn't see an obvious way on the bug tracker.

Re: OpenSceneGraph port now playable

Posted: 25 Jul 2015, 07:24
by DanielCoffey
You could ask in the General Discussion thread - it might be more appropriate than the main News thread.

Re: OpenSceneGraph port now playable

Posted: 02 Aug 2015, 17:09
by scrawl
I don't know if you all are aware of this, but there is a deadlock in MWRender::RenderingManager::screenshot in the latest version on Github under the OpenMW account. I get a deadlock rather frequently when saving as a result.
I can't see what the problem is at a glance, however I've refactored that code for a different reason. Could you check if commit 88c61ed2b6dabb11ae2760 works?