Feel free to discuss here about news on our blog
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cc9cii
- Posts: 523
- Joined: 28 Mar 2013, 04:01
Post
by cc9cii » 08 Jun 2015, 21:56
Sometimes I get:
Code: Select all
Warning: detected OpenGL error 'invalid framebuffer operation' at after RenderBin::draw(..)
Warning: detected OpenGL error 'invalid framebuffer operation' at after RenderBin::draw(..)
Warning: detected OpenGL error 'invalid framebuffer operation' at after RenderBin::draw(..)
Warning: detected OpenGL error 'invalid framebuffer operation' at after RenderBin::draw(..)
Warning: detected OpenGL error 'invalid framebuffer operation' at after RenderBin::draw(..)
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sjek
- Posts: 440
- Joined: 22 Nov 2014, 10:51
Post
by sjek » 08 Jun 2015, 21:58
I guess if worse comes to worse I might put up an XP VM and compile OpenMW on there as well, for the people still using that old OS.
no hurry on my part

if need it badly can probaply more easily to build it on opensuse or other here. windows xp thought is the lightest next to linus. but for the heck of it (virtual anyway running) there's no ogre anymore in it.
thanks and good parties
edit2:
https://blog.inventic.eu/2013/08/gettic ... windowsxp/ it's always good to do google search first..
there's talks providing update for combapility so maybe easier one.
didn't find anything with GetTickCount64 from osg source or forums
https://bugreports.qt.io/browse/QTBUG-39640
possibly compiler error. starts to go over my head, as said.
Last edited by
sjek on 08 Jun 2015, 22:48, edited 3 times in total.
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wareya
- Posts: 338
- Joined: 09 May 2015, 13:07
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by wareya » 08 Jun 2015, 22:24
Is the zbuffer is extremely low resolution for some reason? The edges of any remotely distant objects sawblade like hell. With with FoV change, it doesn't flicker or move, either. Yes, I get zfighting on mid-distance objects that aren't overlapping, too.
http://i.imgur.com/rgVs2Oz.jpg
Look at the rock in the middle of the screen.
EDIT:
Setting "near clip" in settings.cfg to something like 16 helped. (it was 5, before.) So weird, though.
paying attention to #1751 #2473 #3609 #3862/#3929 #3807 #4297 #4623
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raevol
- Posts: 3091
- Joined: 07 Aug 2011, 01:12
- Location: Caldera
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by raevol » 08 Jun 2015, 22:46
sandstranger wrote:I successfully build openmw with osg for android. It not work yet because there is no shaders
Wow nice! That's cool to hear though.
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Chris
- Posts: 1586
- Joined: 04 Sep 2011, 08:33
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by Chris » 08 Jun 2015, 23:10
cc9cii wrote:EDIT: disabling the high res intro video stops the crash
What high res intro video are you using? I'm using high res mw_logo/menu_background videos (1440x900) without problems.
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cc9cii
- Posts: 523
- Joined: 28 Mar 2013, 04:01
Post
by cc9cii » 08 Jun 2015, 23:39
Code: Select all
ffprobe version N-65840-g7444cf9 Copyright (c) 2007-2014 the FFmpeg developers
built on Aug 22 2014 22:17:06 with gcc 4.8.3 (GCC)
configuration: --disable-static --enable-shared --enable-gpl --enable-version3
--disable-w32threads --enable-avisynth --enable-bzlib --enable-fontconfig --ena
ble-frei0r --enable-gnutls --enable-iconv --enable-libass --enable-libbluray --e
nable-libbs2b --enable-libcaca --enable-libfreetype --enable-libgme --enable-lib
gsm --enable-libilbc --enable-libmodplug --enable-libmp3lame --enable-libopencor
e-amrnb --enable-libopencore-amrwb --enable-libopenjpeg --enable-libopus --enabl
e-librtmp --enable-libschroedinger --enable-libsoxr --enable-libspeex --enable-l
ibtheora --enable-libtwolame --enable-libvidstab --enable-libvo-aacenc --enable-
libvo-amrwbenc --enable-libvorbis --enable-libvpx --enable-libwavpack --enable-l
ibwebp --enable-libx264 --enable-libx265 --enable-libxavs --enable-libxvid --ena
ble-decklink --enable-zlib
libavutil 54. 6.100 / 54. 6.100
libavcodec 56. 0.101 / 56. 0.101
libavformat 56. 2.100 / 56. 2.100
libavdevice 56. 0.100 / 56. 0.100
libavfilter 5. 0.102 / 5. 0.102
libswscale 3. 0.100 / 3. 0.100
libswresample 1. 1.100 / 1. 1.100
libpostproc 53. 0.100 / 53. 0.100
Input #0, bink, from 'mw_intro_rn.bik':
Duration: 00:00:57.46, start: 0.000000, bitrate: 8350 kb/s
Stream #0:0[0x0]: Video: binkvideo (BIKi / 0x694B4942), yuv420p, 1280x720, 2
4 fps, 24 tbr, 24 tbn, 24 tbc
Stream #0:1[0x0]: Audio: binkaudio_dct, 48000 Hz, stereo, fltp
Note that I renamed the file to stop the crash. Looks like 1280x720 version. I have higher resolution versions lying around somewhere, will test if I find them.
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Chris
- Posts: 1586
- Joined: 04 Sep 2011, 08:33
Post
by Chris » 09 Jun 2015, 00:43
Is the file available online anywhere for other people to test out?
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scrawl
- Posts: 2152
- Joined: 18 Feb 2012, 11:51
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by scrawl » 09 Jun 2015, 02:01
Just pushed a sizable performance improvement for exteriors (~2ms in my testing).
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Chris
- Posts: 1586
- Joined: 04 Sep 2011, 08:33
Post
by Chris » 09 Jun 2015, 02:27
Unfortunately I can't reproduce the problem, it works just fine for me. Can any other Windows users try it?