Warning: detected OpenGL error 'invalid framebuffer operation' at after RenderBin::draw(..)
Warning: detected OpenGL error 'invalid framebuffer operation' at after RenderBin::draw(..)
Warning: detected OpenGL error 'invalid framebuffer operation' at after RenderBin::draw(..)
Warning: detected OpenGL error 'invalid framebuffer operation' at after RenderBin::draw(..)
Warning: detected OpenGL error 'invalid framebuffer operation' at after RenderBin::draw(..)
I guess if worse comes to worse I might put up an XP VM and compile OpenMW on there as well, for the people still using that old OS.
no hurry on my part if need it badly can probaply more easily to build it on opensuse or other here. windows xp thought is the lightest next to linus. but for the heck of it (virtual anyway running) there's no ogre anymore in it.
Is the zbuffer is extremely low resolution for some reason? The edges of any remotely distant objects sawblade like hell. With with FoV change, it doesn't flicker or move, either. Yes, I get zfighting on mid-distance objects that aren't overlapping, too. http://i.imgur.com/rgVs2Oz.jpg
Look at the rock in the middle of the screen.
EDIT:
Setting "near clip" in settings.cfg to something like 16 helped. (it was 5, before.) So weird, though.
Note that I renamed the file to stop the crash. Looks like 1280x720 version. I have higher resolution versions lying around somewhere, will test if I find them.