OpenSceneGraph port now playable

Feel free to discuss here about news on our blog
User avatar
wareya
Posts: 338
Joined: 09 May 2015, 13:07

Re: OpenSceneGraph port now playable

Post by wareya »

I'll continue playing again when I get my sunshafts back ;)
User avatar
DanielCoffey
Posts: 43
Joined: 20 Jun 2015, 11:14
Location: Edinburgh, UK

Re: OpenSceneGraph port now playable

Post by DanielCoffey »

Would it be possible to have a News Update on the front page of the website? It has been over a month since the last update and it would be nice to hear how the OSG development is going.

I would love to hear what milestones have been ticked off and what is being worked on to bring the OSG branch back towards the features that the Ogre one had.
User avatar
lysol
Posts: 1513
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: OpenSceneGraph port now playable

Post by lysol »

What, so you mean you don't check the forums and the bugtracker multiple times every day?! :roll:

Just kidding. For the sake of the ones that aren't as geeky as I am, I agree.
User avatar
Okulo
Posts: 672
Joined: 05 Feb 2012, 16:11

Re: OpenSceneGraph port now playable

Post by Okulo »

DanielCoffey wrote:Would it be possible to have a News Update on the front page of the website? It has been over a month since the last update and it would be nice to hear how the OSG development is going.
I'm writing one right now. I'll include whatever OSG news I can find.
User avatar
ElderTroll
Posts: 499
Joined: 25 Jan 2012, 07:01

Re: OpenSceneGraph port now playable

Post by ElderTroll »

Can't wait, Okulo. 0.37 is a pretty huge release.
sg1efc
Posts: 84
Joined: 16 Nov 2012, 02:35

Re: OpenSceneGraph port now playable

Post by sg1efc »

Okulo wrote:I'm writing one right now. I'll include whatever OSG news I can find.
Cool, Thanks! :)
Tipped
Posts: 2
Joined: 11 Jun 2015, 23:17

Re: OpenSceneGraph port now playable

Post by Tipped »

I don't know if you all are aware of this, but there is a deadlock in MWRender::RenderingManager::screenshot in the latest version on Github under the OpenMW account. I get a deadlock rather frequently when saving as a result.
Is there a better way to report bugs like this? I didn't see an obvious way on the bug tracker.
User avatar
DanielCoffey
Posts: 43
Joined: 20 Jun 2015, 11:14
Location: Edinburgh, UK

Re: OpenSceneGraph port now playable

Post by DanielCoffey »

You could ask in the General Discussion thread - it might be more appropriate than the main News thread.
User avatar
scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51

Re: OpenSceneGraph port now playable

Post by scrawl »

I don't know if you all are aware of this, but there is a deadlock in MWRender::RenderingManager::screenshot in the latest version on Github under the OpenMW account. I get a deadlock rather frequently when saving as a result.
I can't see what the problem is at a glance, however I've refactored that code for a different reason. Could you check if commit 88c61ed2b6dabb11ae2760 works?
Post Reply