So I decided to test out this OSG branch, and by 'test out' I mean load my usual config of ~50 mod ESPs and a lot more model/texture replacer files. So far I've been unsuccessful. Here's what I tried:
Launch the game normally, (even with all ESPs unticked), 'New game' option is available, produces this:
With no loading screen before it, and returns into main menu after clicking anywhere.
Logs had this to say about it: Error in framelistener: addAnimSource: can't find bone bip01 tail4 (probably one of the body replacers has an improper model of some sort?)
Load into savegame directly (launched from cmd via openmw --load-savegame "k:\work\Important stuff\OpenMW OSG 0.36.0\autosave.ess"). Now I get this:
A bit better, now I can use the Journal, that tells me about no entries in it, and game crashes as soon as I try to access the inventory. COE triggers loading screens, but assets are not displayed (other than the water plane and the cloud layer).
Logs didn't have anything about bones, but instead a dozen of these strings: Warning: unhandled texture stage 5
Windows 10 x64 using Ace's binaries.