OpenSceneGraph port now playable

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wareya
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Re: OpenSceneGraph port now playable

Post by wareya » 11 Jul 2015, 00:53

I'll continue playing again when I get my sunshafts back ;)

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DanielCoffey
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Re: OpenSceneGraph port now playable

Post by DanielCoffey » 17 Jul 2015, 13:11

Would it be possible to have a News Update on the front page of the website? It has been over a month since the last update and it would be nice to hear how the OSG development is going.

I would love to hear what milestones have been ticked off and what is being worked on to bring the OSG branch back towards the features that the Ogre one had.
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lysol
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Re: OpenSceneGraph port now playable

Post by lysol » 17 Jul 2015, 14:54

What, so you mean you don't check the forums and the bugtracker multiple times every day?! :roll:

Just kidding. For the sake of the ones that aren't as geeky as I am, I agree.
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Okulo
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Re: OpenSceneGraph port now playable

Post by Okulo » 20 Jul 2015, 18:47

DanielCoffey wrote:Would it be possible to have a News Update on the front page of the website? It has been over a month since the last update and it would be nice to hear how the OSG development is going.
I'm writing one right now. I'll include whatever OSG news I can find.

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ElderTroll
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Re: OpenSceneGraph port now playable

Post by ElderTroll » 21 Jul 2015, 04:06

Can't wait, Okulo. 0.37 is a pretty huge release.
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sg1efc
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Re: OpenSceneGraph port now playable

Post by sg1efc » 21 Jul 2015, 18:44

Okulo wrote:I'm writing one right now. I'll include whatever OSG news I can find.
Cool, Thanks! :)

Tipped
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Re: OpenSceneGraph port now playable

Post by Tipped » 25 Jul 2015, 03:51

I don't know if you all are aware of this, but there is a deadlock in MWRender::RenderingManager::screenshot in the latest version on Github under the OpenMW account. I get a deadlock rather frequently when saving as a result.
Is there a better way to report bugs like this? I didn't see an obvious way on the bug tracker.

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DanielCoffey
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Re: OpenSceneGraph port now playable

Post by DanielCoffey » 25 Jul 2015, 07:24

You could ask in the General Discussion thread - it might be more appropriate than the main News thread.
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scrawl
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Re: OpenSceneGraph port now playable

Post by scrawl » 02 Aug 2015, 17:09

I don't know if you all are aware of this, but there is a deadlock in MWRender::RenderingManager::screenshot in the latest version on Github under the OpenMW account. I get a deadlock rather frequently when saving as a result.
I can't see what the problem is at a glance, however I've refactored that code for a different reason. Could you check if commit 88c61ed2b6dabb11ae2760 works?

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