OpenSceneGraph port now playable

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Lazaroth
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Re: OpenSceneGraph port now playable

Post by Lazaroth »

Ok, found issue number 3.

3. Sometimes there's a black flicker on the entire screen for perhaps 0.5 s. I can't find a way to replicate it, but it occurs on average every 2-3 mins. I've had it happen both while playing, while in inventory with game paused, in full screen and in windowed mode, both with and without vsync. If I were to try to describe it, it kinda looks like when you change resolution on your monitor (though this is obviously entirely in game).

Win 8.1, Geforce GFX 560, Intel Core i7 920.

Edit: Seems to happen less and less frequently. When the game was just installed it happened every now and again, but now it happens very seldom.
Last edited by Lazaroth on 08 Jun 2015, 14:56, edited 1 time in total.
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dEnigma
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Re: OpenSceneGraph port now playable

Post by dEnigma »

Lazaroth wrote: 2. When you are in an exterior and passing into a new cell, and you are in movement with the mouse while the loading screen shows, the turning movement continues despite the game being paused. This results in you not facing the direction you expect after the loading screen disappears, leaving you a bit confused. I think I've seen the same phenomena in the Ogre version as well though.
This was a bug in Ogre a while ago, but had been fixed: https://bugs.openmw.org/issues/2139
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dEnigma
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Re: OpenSceneGraph port now playable

Post by dEnigma »

I just posted two OSG issues to the bugtracker:

https://bugs.openmw.org/issues/2630
https://bugs.openmw.org/issues/2631

Or should we keep bug reports to this thread for now?
DocClox
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Re: OpenSceneGraph port now playable

Post by DocClox »

dEnigma wrote:
Lazaroth wrote: 2. When you are in an exterior and passing into a new cell, and you are in movement with the mouse while the loading screen shows, the turning movement continues despite the game being paused. This results in you not facing the direction you expect after the loading screen disappears, leaving you a bit confused. I think I've seen the same phenomena in the Ogre version as well though.
This was a bug in Ogre a while ago, but had been fixed: https://bugs.openmw.org/issues/2139
It's present in 0.36.1. I posted about it just a day or two back.
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Lazaroth
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Re: OpenSceneGraph port now playable

Post by Lazaroth »

Issue number 4, may be related to 3 (looks similar), but I don't know.

4. When starting the game with "--skip-menu 1" and pressing the console button for the first time, a lot of screens flashes/flickers by very fast. The only image I manage to see in those flickering milliseconds, is the background you have when loading the game (with a daedroth). Note that I did not use skip-menu in issue number 3.


BTW, let me know if I should put any of these on the tracker. Keeping it in the thread for now.
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dEnigma
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Re: OpenSceneGraph port now playable

Post by dEnigma »

This might not be an OSG bug, but when I use tcl and run around in 3rd person view, I can't accelerate by pressing SHIFT. When I switch to 1st person it works, and if I switch to 3rd person again while walking fast I continue to walk fast, even when I stop pressing SHIFT (letting go of SHIFT in 1st person slows you down again), until I switch to 1st person again.

edit: Also posted two different bugs to the tracker:

https://bugs.openmw.org/issues/2632
https://bugs.openmw.org/issues/2633

edit2: The moon seems to be completly black too
SquireNed
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Re: OpenSceneGraph port now playable

Post by SquireNed »

dEnigma wrote:
Lazaroth wrote: 2. When you are in an exterior and passing into a new cell, and you are in movement with the mouse while the loading screen shows, the turning movement continues despite the game being paused. This results in you not facing the direction you expect after the loading screen disappears, leaving you a bit confused. I think I've seen the same phenomena in the Ogre version as well though.
This was a bug in Ogre a while ago, but had been fixed: https://bugs.openmw.org/issues/2139
I was having it in 0.36.0
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dEnigma
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Re: OpenSceneGraph port now playable

Post by dEnigma »

SquireNed wrote:
I was having it in 0.36.0
yes, apparently it was either only fixed for videos, or it's a regression
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jirka642
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Re: OpenSceneGraph port now playable

Post by jirka642 »

Just tried to compile and run it on my grandfathers old PC and it looks like its failing to load textures. Were the hardware requirements raised by porting to OSG? (Ogre version works OK on this PC)

Here is screenshot: http://a.pomf.se/kxsboc.png

OS: Ubuntu 14.04
GPU: [AMD/ATI] RV515 [Radeon X1300/X1550]
RAM: 1GB

And I get a lot of this printed into console:

Code: Select all

Warning: detected OpenGL error 'invalid enumerant' at after RenderBin::draw(..)
Used git commit: cd42448cd6bb50d030070c976bc57b3b4e4548c4
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psi29a
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Re: OpenSceneGraph port now playable

Post by psi29a »

Proprietary drivers or open-source ones?
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