OpenMW 0.34.0 Released!

Feel free to discuss here about news on our blog
User avatar
raevol
Posts: 2779
Joined: 07 Aug 2011, 01:12
Location: Caldera

OpenMW 0.34.0 Released!

Post by raevol » 22 Dec 2014, 00:42

https://openmw.org/2014/openmw-0-34-0-released/

The OpenMW team is proud to announce the release of version 0.34.0! Grab it from our Downloads Page for all operating systems. This release features many bug fixes, improvements to installation and the launcher, and exciting updates to OpenCS. Our "1.0" release remains excitingly close!

Known Issues:
  • Crash when trying to view cell in render view in OpenCS on OSX
  • Crash when switching from full screen to windowed mode on D3D9
Changelog:
  • Implemented ClampMode in NiTexturingProperty, fixes some floating plant textures
  • Implemented INI-importer for the launcher
  • Implemented "encoding" option in the launcher
  • Disabled third-person zoom by default due to usability issues (can be re-enabled in settings file)
  • Fixed several launcher and installation issues
  • Fixed issue with BIK video/audio playback sync
  • Fixed NPCs ignoring player invisibility when engaged in combat
  • Fixed long class names being cut off in the UI
  • Fixed running while levitating draining fatigue
  • Fixed handling of disabled plugins
  • Fixed ToggleMenus not closing dialog windows
  • Fixed crash when calling getDistance on items in the player's inventory
  • Fixed the Buglamp tooltip showing the item weight
  • Fixed slave crime reaction to PC picking up slave's bracers
  • Fixed Dremora death animation
  • Fixed Mansilamat Vabdas's floating corpse
  • Fixed bounty not being completely removed after the Larius Varro Tells A Little Story quest
  • Fixed silenced enemies attempting to cast spells
  • Fixed The Warlords quest
  • Fixed sneak attacks on hostiles causing a bounty
  • Fixed a crash caused by incorrect handling of getPcRank and similar defines
  • Fixed pause in Storm Atronach animation
  • Fixed a bug in TerrainGrid::getWorldBoundingBox
  • Fixed crash on exceptions while adding startup scripts
  • Fixed AiWander path finder hang when quickly changing cells
  • Fixed crash when playing OGG files
  • Fixed Dagoth Gares talking to the player even when he is not there
  • Fixed overflow exploit in bartering
  • Fixed a crash when maximizing the window with the race selection dialog open on D3D9
  • Fixed script command "Activate, player" not working
  • Fixed buttons only lighting on hover over their label
  • Fixed Slowfall effect being too weak
  • Fixed several skeleton/bone model and animation issues
  • Fixed script handling to treat the [ character as whitespace
  • Fixed a crash in character preview for non-existing meshes
  • Fixed abrupt transition when ash storms end
  • Fixed mouse movements being tracked during video playback
  • Fixed a crash on exit
  • Fixed being able to attack Almalexia during her final monologue
  • Fixed the frame time cap not being applied to Ogre's ControllerManager
  • Fixed recalculation of Magicka to be less aggressive
  • Fixed Azura's spirit fading away too fast
  • Fixed Magicka becoming negative
  • Fixed health so it drops to 0 if it goes below 1.
  • Fixed floating hairs in Westly's Pluginless Head And Hair Replacer
  • Fixed some issues with mods that use conversation scripts to update the PC
  • Fixed graphical issues with Morrowind Grass Mod
  • Fixed issues with renaming profiles in the launcher
  • OpenCS: Implemented rendering cell markers
  • OpenCS: Implemented double-click functionality in tables
  • OpenCS: Implemented user settings dialog grouping, labeling, and tooltips
  • OpenCS: Implemented editing positions of references in the 3D scene
  • OpenCS: Implemented edit mode button on the scene toolbar
  • OpenCS: Implemented user setting for showing the status bar
  • OpenCS: Improved the layout of the user settings dialog
  • OpenCS: Fixed script compiler sometimes failing to find IDs
  • OpenCS: Fixed verifier not handling Windows-specific path issues when dealing with resources
  • OpenCS: Fixed display of combat/magic/stealth values
  • OpenCS: Fixed saving
  • OpenCS: Fixed exception caused by following the Creature column of a SoundGen record
  • OpenCS: Fixed MDL subrecord error
  • OpenCS: Fixed coordinate and rotation editing
  • OpenCS: Fixed several window and view handling issues
  • OpenCS: Fixed loading plugins with moved references, implementation of moved references still pending
  • OpenCS: Fixed a crash when closing cell render window on OSX

User avatar
raevol
Posts: 2779
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: OpenMW 0.34.0 Released!

Post by raevol » 22 Dec 2014, 00:46

Until downloads are ready on downloads.openmw.org, grab your binary here: https://github.com/OpenMW/openmw/releas ... nmw-0.34.0

User avatar
xirsoi
Posts: 17
Joined: 21 Oct 2014, 21:14

Re: OpenMW 0.34.0 Released!

Post by xirsoi » 22 Dec 2014, 17:53

Woot! Great job everybody!

User avatar
ap0
Posts: 271
Joined: 11 Aug 2011, 18:47
Contact:

Re: OpenMW 0.34.0 Released!

Post by ap0 » 23 Dec 2014, 01:13

Congrats!

User avatar
Greendogo
Posts: 1374
Joined: 26 Aug 2011, 02:04

Re: OpenMW 0.34.0 Released!

Post by Greendogo » 23 Dec 2014, 04:29

Great job guys!

User avatar
Ace (SWE)
Posts: 794
Joined: 15 Aug 2011, 14:56

Re: OpenMW 0.34.0 Released!

Post by Ace (SWE) » 23 Dec 2014, 10:09

The perfect christmas present.

dragondeathlord
Posts: 12
Joined: 30 Sep 2014, 14:58

Re: OpenMW 0.34.0 Released!

Post by dragondeathlord » 26 Dec 2014, 11:21

It runs smoother and less buggy for me than the original retail Unpatched morrowind. :D WOW

User avatar
psi29a
Posts: 4195
Joined: 29 Sep 2011, 10:13
Github profile: https://github.com/psi29a/
Contact:

Re: OpenMW 0.34.0 Released!

Post by psi29a » 26 Dec 2014, 11:21

dragondeathlord wrote:It runs smoother and less buggy for me than the original retail Unpatched morrowind. :D WOW
It is possible, yes. ;) We're not trying to be 100% feature (bug) complete. :P

carld256
Posts: 19
Joined: 12 Dec 2014, 16:36

Re: OpenMW 0.34.0 Released!

Post by carld256 » 26 Dec 2014, 17:19

psi29a wrote:
dragondeathlord wrote:It runs smoother and less buggy for me than the original retail Unpatched morrowind. :D WOW
It is possible, yes. ;) We're not trying to be 100% feature (bug) complete. :P
Sadly the Soultrap glitch doesn't work in OpenMW, so no instantly perma-charming NPCS, or having easy permanent effects ;)

The Drain Intelligence for full magicka refill glitch works fine though :D

And congrats on 0.34.0!

Pavelikus
Posts: 1
Joined: 30 Dec 2014, 09:10

Re: OpenMW 0.34.0 Released!

Post by Pavelikus » 30 Dec 2014, 09:13

Will be in OpenMW opportunity to play in co-op?

Post Reply

Who is online

Users browsing this forum: No registered users and 2 guests