Ready Thee for Version Thirty-Three

Feel free to discuss here about news on our blog
Post Reply
User avatar
Okulo
Posts: 660
Joined: 05 Feb 2012, 16:11

Ready Thee for Version Thirty-Three

Post by Okulo » 27 Oct 2014, 10:39

We're in lockdown for 0.33.0 and that means that a fresh release is imminent. The full changelog will come with the release, and if you have followed the news, you're already aware of some of the changes, but let's see what else has been done.

16 features have been completed for this release, 11 of which are for OpenCS. Don't take this as a sign of things slowing down for the OpenMW engine, though. Non-editor features are few and far between so the vast majority of changes are bugfixes.

Non-biped creatures now properly cast magic. That means that creatures such as the Dremora and the Scrib will now use their full arsenal of spells on you if they deem it preferable.

Users have been reporting some issues with movies not having any sound. This is because the software that OpenMW uses to play these movies, ffmpeg, had some internal changes in recent updates which broke playback. A different way of handling sound has been chosen so that you get to enjoy the videos as they were meant to be enjoyed.

There should be improved compatability with a bunch of mods. BTB made a pack of significant changes to the way Morrowind works, including spells. In past versions, those spells were added to OpenMW's menagerie, but BTB intended these spells to replace parts of Morrowind's library. Now OpenMW will properly clean up the list of spells before adding BTB's magic. A crash that happened when one of the locations of Tamriel Rebuilt would be entered has been resolved. Same goes for an issue that left certain TR cells unnamed, which broke a whole bunch of their quests. These issues should be fixed now.

Work has also started on 0.34.0, but we'll save that for another time. The 0.33.0 release is imminent, so check back soon and/or run your package manager daily.

User avatar
dEnigma
Posts: 248
Joined: 24 Nov 2013, 21:24
Location: Hla Oad

Re: Ready Thee for Version Thirty-Three

Post by dEnigma » 27 Oct 2014, 11:55

Okulo wrote: Non-biped creatures now properly cast magic. That means that creatures such as the Dremora and the Scrib will now use their full arsenal of spells on you if they deem it preferable.
Aren't Dremoras biped creatures? ;)
Some pirates achieved immortality by great deeds of cruelty or derring-do. Some achieved immortality by amassing great wealth. But the captain had long ago decided that he would, on the whole, prefer to achieve immortality by not dying

User avatar
scrawl
Posts: 2152
Joined: 18 Feb 2012, 11:51
Contact:

Re: Ready Thee for Version Thirty-Three

Post by scrawl » 27 Oct 2014, 15:46

Aren't Dremoras biped creatures? ;)
Yes, indeed.

But, be careful: For purposes of the game mechanics "biped" means creatures that make use of the humanoid animation file, not necessarily that they are "bipedal". For example, atronachs do have two legs, but are not marked with the Biped flag, since they use their own unique animations.

User avatar
dEnigma
Posts: 248
Joined: 24 Nov 2013, 21:24
Location: Hla Oad

Re: Ready Thee for Version Thirty-Three

Post by dEnigma » 27 Oct 2014, 15:51

scrawl wrote:
Aren't Dremoras biped creatures? ;)
Yes, indeed.

But, be careful: For purposes of the game mechanics "biped" means creatures that make use of the humanoid animation file, not necessarily that they are "bipedal". For example, atronachs do have two legs, but are not marked with the Biped flag, since they use their own unique animations.
Thought as much. It just sounds weird when you read it like this^^
Some pirates achieved immortality by great deeds of cruelty or derring-do. Some achieved immortality by amassing great wealth. But the captain had long ago decided that he would, on the whole, prefer to achieve immortality by not dying

Vilhatarn
Posts: 1
Joined: 27 Oct 2014, 19:48

Re: Ready Thee for Version Thirty-Three

Post by Vilhatarn » 27 Oct 2014, 19:53

Very excited about the inclusion of some of BTB's work on spells! His game improvements mod is pretty great, though I have issues with parts of it...I'd started work on my own version but never finished it since it was such a huge project. Might have to revisit it now that OpenMW is coming together.

BrothahHeffay
Posts: 1
Joined: 28 Oct 2014, 00:21

Re: Ready Thee for Version Thirty-Three

Post by BrothahHeffay » 28 Oct 2014, 00:26

You do know that when 1.0 drops, you'll be legends right?

User avatar
chaosislife
Posts: 14
Joined: 13 Nov 2013, 07:35

Re: Ready Thee for Version Thirty-Three

Post by chaosislife » 28 Oct 2014, 14:11

On magick and mods, what are the chances that we'll get the spell check type 'spells' working again so I can use things like vampire embrace and mel's teleport mod?

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest