OpenMW 0.43.0 Released!

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raevol
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Re: OpenMW 0.43.0 Released!

Post by raevol » 06 Dec 2017, 19:13

drummyfish wrote:
06 Dec 2017, 12:39
Would we want the website and video subtitles translated to Czech language?
If you have the time and motivation, yes! :) If it's a language there's more than one person speaking it, and unless you're both already part of the community, we need the translation!

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drummyfish
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Re: OpenMW 0.43.0 Released!

Post by drummyfish » 06 Dec 2017, 19:34

raevol wrote:
06 Dec 2017, 19:13
If you have the time and motivation, yes! :) If it's a language there's more than one person speaking it, and unless you're both already part of the community, we need the translation!
Great, just send me instructions on what to do or texts you want translated and I'm on it =)

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raevol
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Re: OpenMW 0.43.0 Released!

Post by raevol » 06 Dec 2017, 19:47

drummyfish wrote:
06 Dec 2017, 19:34
Great, just send me instructions on what to do or texts you want translated and I'm on it =)
Hmm, aside from "translate stuff and post it here" I honestly am not sure. That's a better question for one of our other translators?

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drummyfish
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Re: OpenMW 0.43.0 Released!

Post by drummyfish » 06 Dec 2017, 19:57

raevol wrote:
06 Dec 2017, 19:47
Hmm, aside from "translate stuff and post it here" I honestly am not sure. That's a better question for one of our other translators?
Yeah sure, I mean anyone who's responsible for translations, feel free to contact or redirect me.

elring
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Re: OpenMW 0.43.0 Released!

Post by elring » 07 Dec 2017, 14:14

drummyfish wrote:
06 Dec 2017, 13:55
Atahualpa wrote:
06 Dec 2017, 12:47
Czech community members step up!
Think I may be the only one :)
No, you are not alone ;-) A long time Morrowind Czech lurker here (so far not active :))

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drummyfish
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Re: OpenMW 0.43.0 Released!

Post by drummyfish » 07 Dec 2017, 14:54

elring wrote:
07 Dec 2017, 14:14
No, you are not alone ;-) A long time Morrowind Czech lurker here (so far not active :))
Hey :) We should get more of our people here, do some PR stuff, so far I'm trying to get my brother hooked :)

SchvanysEpitome
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Re: OpenMW 0.43.0 Released!

Post by SchvanysEpitome » 08 Dec 2017, 11:28

Looking at the road map and the 1.0 progress it says we are only 6% there, or am I looking at it wrong?

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lysol
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Re: OpenMW 0.43.0 Released!

Post by lysol » 08 Dec 2017, 11:34

You're looking at it wrong.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

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Atahualpa
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Re: OpenMW 0.43.0 Released!

Post by Atahualpa » 08 Dec 2017, 11:40

SchvanysEpitome wrote:
08 Dec 2017, 11:28
Looking at the road map and the 1.0 progress it says we are only 6% there, or am I looking at it wrong?
What lysol wanted to tell you is that the 1.0 progress you see at our bug tracker only covers the remaining tasks which have yet to be tackled. Every time someone starts working on a task, they will set it to the current version (e.g., 0.44.0). That's why the progress of the 1.0 roadmap never really increases.

SchvanysEpitome
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Re: OpenMW 0.43.0 Released!

Post by SchvanysEpitome » 08 Dec 2017, 11:42

Ah okay, so then we are wayyyyyyyyyyyyyyyyyyyyyyy more closer than I thought lol

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