Example Suite Everything guide v. 0.14

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DestinedToDie
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Joined: 29 Jun 2015, 09:08

Re: Example Suite Everything guide v. 0.14

Post by DestinedToDie » 10 Nov 2016, 03:45

As a 1 time thing I don't mind.

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lysol
Posts: 701
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Example Suite Everything guide v. 0.14

Post by lysol » 10 Nov 2016, 07:40

DestinedToDie wrote:As a 1 time thing I don't mind.
Yes of course. If I'm going to do this again, I'll install 32 bit python instead. But for now, I don't think I will do this again in quite some time. I'll upload the .blender file asap.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

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lysol
Posts: 701
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Example Suite Everything guide v. 0.14

Post by lysol » 10 Nov 2016, 15:17

This version made everything so much easier:

http://www.nexusmods.com/oblivion/mods/42755/?

It's the same portable blender version as that one you posted in the first post, except it's a bit more updated.

So I managed to export everything without hassle now. I also fixed the un-uniform scaling and the like. Everything seems to be in order now.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

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