Berandas' Meshes

OpenMW's very own demo, template and game to show off everything that OpenMW is capable of.

Moderator: Example suite forum moderator

Post Reply
User avatar
Berandas
Posts: 96
Joined: 28 Oct 2012, 11:23
Location: Prague, Czech Republic
Contact:

Berandas' Meshes

Post by Berandas »

Hello guys!
I'd like to offer you some of my meshes I created for Morrowind.

http://morrowind.nexusmods.com/mods/42388
http://morrowind.nexusmods.com/mods/42391
http://morrowind.nexusmods.com/mods/42390
http://morrowind.nexusmods.com/mods/42389

All meshes are made by me and from scratch, textures are mostly vanilla MW, so you would need to retexture them.
I can also provide some creatures, such as a Griffin and Giant Bullfrog right now, a Mammoth and Skyrim-like Ice Wraith in the future, when it's done. So, let me know if you're interested. ;)
User avatar
Greendogo
Posts: 1467
Joined: 26 Aug 2011, 02:04

Re: Berandas' Meshes

Post by Greendogo »

Thank you, Berandas!
User avatar
Zedd
Posts: 288
Joined: 05 Sep 2012, 12:08

Re: Berandas' Meshes

Post by Zedd »

Hey,
thanks for the offer. I'm quite sure these will come in handy.
User avatar
DestinedToDie
Posts: 1181
Joined: 29 Jun 2015, 09:08

Re: Berandas' Meshes

Post by DestinedToDie »

I included your shurikens to the next Example Suite release. Looking at what´s available here, I would shy away from Daggerfall inspired content. Also since the malachite weapons are inspired from Skyrim glass weapons, I don´t know about using them either.

Sleds we will surely include in OpenMW Example Suite - Christmas special. But do these contain Morrorwind wood texture?

The tents look good and seem to have nothing to do with Bethesda. Are all textures included with them and are they Bethesda-free? Does this require something extra from SHOTN?
User avatar
Berandas
Posts: 96
Joined: 28 Oct 2012, 11:23
Location: Prague, Czech Republic
Contact:

Re: Berandas' Meshes

Post by Berandas »

Yeah, those are my MW meshes I created for mods years ago. They are definitely on a lower quality level, compared to my recently offered stuff and I wouldn't actually include any of these in the example suite, in order to keep the consistent asset style.
User avatar
DestinedToDie
Posts: 1181
Joined: 29 Jun 2015, 09:08

Re: Berandas' Meshes

Post by DestinedToDie »

I recently included your shurikens into Example Suite 0.11. However once I loaded them up in OpenMW-CS, it turned out that they were miniature. They also don´t have textures tied to them.

I decided to keep them in there, but they´d need to be enlargened and the textures correctly attatched to be functional.
User avatar
Berandas
Posts: 96
Joined: 28 Oct 2012, 11:23
Location: Prague, Czech Republic
Contact:

Re: Berandas' Meshes

Post by Berandas »

yeah, I downscaled them to have RL dimensions, there was probably some scale ratio conversion during export. The textures I added manually after export, but perhaps I did it wrong. It would be very beneficial, if we could get proper texture export in the blender script working.
Post Reply