Oculus Rift

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Re: Oculus Rift

Post by ajira2 » 03 Dec 2018, 11:51

psi29a wrote:
03 Dec 2018, 11:29
ajira2 wrote:
03 Dec 2018, 11:01
I would like as well to test it with OpenMW, but it is ready yet? What are the steps for doing that?
First thing you do is try to convince the Oculus Rift people to change their license to something GPL compatible.
All right, easy stuff, I'm texting John Carmack right now.


PS: No.
PS2: Just joking xD

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Re: Oculus Rift

Post by psi29a » 03 Dec 2018, 12:35

Isn't facebook now?

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Re: Oculus Rift

Post by AnyOldName3 » 03 Dec 2018, 14:51

The official line from Kronos is still that OpenXR will release in late 2018, so that's definitely going to happen in the next 28 days and we'll all be saved.

At this point, it's more likely to be delayed until some point next year, but there are so many groups involved and wanting it to happen that it's going to release at some point, even if it's a decade away.
AnyOldName3, Master of Shadows

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Re: Oculus Rift

Post by HeadClot » 19 Dec 2018, 20:26


I know that GPL compatibility is a big deal. So I did some digging on license compatibility with Open VR and the GPL.

BSD 3 clause and BSD 2 clause is compatible with the GPL as per the Free Software foundation. Source. However BSD 4-clause is not compatible with the GPL.

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Re: Oculus Rift

Post by SquireNed » 21 Dec 2018, 07:29

If OpenVR implementation becomes a thing, I'd be happy to test on my WMR setup.

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Re: Oculus Rift

Post by mrhatkat » 16 Mar 2019, 16:05

So we can use OpenVR? That's great. I've worked with OpenVR in the past and would like to contribute to the project. What's the proper channels I should go through to suggest the feature and get some guidelines on the structure of the project?

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Re: Oculus Rift

Post by Br0ken » 18 Mar 2019, 17:34

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