Modern Artwork For OpenMW?
- sirherrbatka
- Posts: 2159
- Joined: 07 Aug 2011, 17:21
Re: Modern Artwork For OpenMW?
Why not? Links are here to help users get information they want to get.
Re: Modern Artwork For OpenMW?
Well there is now the MW Sound and Graphics Overhall. Does everything that 2011 did without the controversy. Comes with its own installer and everything and is actively updated. I anticipate it being updated with a few more of the models I have made once I release them.
- sirherrbatka
- Posts: 2159
- Joined: 07 Aug 2011, 17:21
Re: Modern Artwork For OpenMW?
The author of MO is registered on our forum and translates news already
-
- Posts: 5
- Joined: 16 Jul 2012, 05:25
Re: Modern Artwork For OpenMW?
Ok i can understand that. However there is something that might be a valid part of your project: If you play Morrowind... move foward, then stop... the animation just suddenly returns to standing. Its not particularly smooth, and I confident that it is not something a mod could fix, that part is the game engine. So perhaps you could look into a fix for that, something that blends the actions together, or adds the option for a half-way animation. You wouldn't have to actually do the animations(thought you probably have to if you want to test it).
Re: Modern Artwork For OpenMW?
That's part of animation, not engine itself I think. And as Morrowind didn't have any transition animation, it just skipped from animation to animation (running - standing still)Losted Shadows wrote:Ok i can understand that. However there is something that might be a valid part of your project: If you play Morrowind... move foward, then stop... the animation just suddenly returns to standing. Its not particularly smooth, and I confident that it is not something a mod could fix, that part is the game engine. So perhaps you could look into a fix for that, something that blends the actions together, or adds the option for a half-way animation. You wouldn't have to actually do the animations(thought you probably have to if you want to test it).
Re: Modern Artwork For OpenMW?
No worries, Ogre has animation blending. This should be trivial to do without any user-created new animations.
Re: Modern Artwork For OpenMW?
Which looked awful, but now it's part of the Morrowind experience.Necrod wrote:That's part of animation, not engine itself I think. And as Morrowind didn't have any transition animation, it just skipped from animation to animation (running - standing still)Losted Shadows wrote:Ok i can understand that. However there is something that might be a valid part of your project: If you play Morrowind... move foward, then stop... the animation just suddenly returns to standing. Its not particularly smooth, and I confident that it is not something a mod could fix, that part is the game engine. So perhaps you could look into a fix for that, something that blends the actions together, or adds the option for a half-way animation. You wouldn't have to actually do the animations(thought you probably have to if you want to test it).