I'm not sure if any of this would be something that would be considered pre-1.0
Stealing an item not blacklisting that type of item forever
The ability to make poisons would be sweet
Scripted Spells
While not necessary, removing/increasing container capacity
WHY DOES YOUR FATIGUE GO DOWN WHEN YOU RUN, JUMP, CAUSE GENOCIDE?!?!
Better physics(mostly because of the marksmanship)
A button to cast spells without switching stance(unmodded)
Bound Pauldrons and Greaves
Hand-to-Hand based off of Strength
Detect spells causing x-ray vision of sort
Half of the things that come to mind are glitches in the game that should not exist when remade
Marked Improvements, ?fixes
Re: Marked Improvements, ?fixes
I do hope you mean "it should be called stamina and not fatigue -or- it should be reversed full/empty".yshi wrote:WHY DOES YOUR FATIGUE GO DOWN WHEN YOU RUN, JUMP, CAUSE GENOCIDE?!?!
In other words, I hope you do not mean "one should be able to jump/run/cause genocide indefinitely without ever having to catch a breath".
- sirherrbatka
- Posts: 2159
- Joined: 07 Aug 2011, 17:21
Re: Marked Improvements, ?fixes
When it would go down if you would not run, jump, cause genocide?WHY DOES YOUR FATIGUE GO DOWN WHEN YOU RUN, JUMP, CAUSE GENOCIDE?!?!
Re: Marked Improvements, ?fixes
Yes that is exactly what I meant. Shortly after I got the pc version I found a plugin that changed all instants of fatigue to stamina. I would LOVE an explanation that makes sense of how you start off with maximum exhaustion, and as you run/jump/climb_trees your exhaustion decreases until you are completely devoid of it, causing you to fail at life.natirips wrote:I do hope you mean "it should be called stamina and not fatigue -or- it should be reversed full/empty".yshi wrote:WHY DOES YOUR FATIGUE GO DOWN WHEN YOU RUN, JUMP, CAUSE GENOCIDE?!?!
In other words, I hope you do not mean "one should be able to jump/run/cause genocide indefinitely without ever having to catch a breath".
IMHO it would be cleaner to leave the system the way it is and just change the name. Having a set amount that depletes and then having to work your way out of the negative seems easier to relay graphically than filling up a bar and then showing overflow to be removed. Actually if the bar showed negative numbers that would be the exact same thing I suppose.
Re: Marked Improvements, ?fixes
I wouldnt ask these types of questions. This is a game where you have a mud crab merchant.yshi wrote:Yes that is exactly what I meant. Shortly after I got the pc version I found a plugin that changed all instants of fatigue to stamina. I would LOVE an explanation that makes sense of how you start off with maximum exhaustion, and as you run/jump/climb_trees your exhaustion decreases until you are completely devoid of it, causing you to fail at life.natirips wrote:I do hope you mean "it should be called stamina and not fatigue -or- it should be reversed full/empty".yshi wrote:WHY DOES YOUR FATIGUE GO DOWN WHEN YOU RUN, JUMP, CAUSE GENOCIDE?!?!
In other words, I hope you do not mean "one should be able to jump/run/cause genocide indefinitely without ever having to catch a breath".
IMHO it would be cleaner to leave the system the way it is and just change the name. Having a set amount that depletes and then having to work your way out of the negative seems easier to relay graphically than filling up a bar and then showing overflow to be removed. Actually if the bar showed negative numbers that would be the exact same thing I suppose.
Re: Marked Improvements, ?fixes
Yeah, but he is an alcoholic. You can't expect all of their decisions to be sound.Tarius wrote:I wouldn't ask these types of questions. This is a game where you have a mud crab merchant.yshi wrote:Yes that is exactly what I meant. Shortly after I got the pc version I found a plugin that changed all instants of fatigue to stamina. I would LOVE an explanation that makes sense of how you start off with maximum exhaustion, and as you run/jump/climb_trees your exhaustion decreases until you are completely devoid of it, causing you to fail at life.natirips wrote:I do hope you mean "it should be called stamina and not fatigue -or- it should be reversed full/empty".yshi wrote:WHY DOES YOUR FATIGUE GO DOWN WHEN YOU RUN, JUMP, CAUSE GENOCIDE?!?!
In other words, I hope you do not mean "one should be able to jump/run/cause genocide indefinitely without ever having to catch a breath".
IMHO it would be cleaner to leave the system the way it is and just change the name. Having a set amount that depletes and then having to work your way out of the negative seems easier to relay graphically than filling up a bar and then showing overflow to be removed. Actually if the bar showed negative numbers that would be the exact same thing I suppose.
Re: Marked Improvements, ?fixes
I like everything except bounding greaves to pauldrons
Re: Marked Improvements, ?fixes
Wait, what? I was just referring to the fact that there are both no spells that summon bound greaves as well as spells for pauldrons.
Re: Marked Improvements, ?fixes
Do not forget that the team is remaking morrowind, not making a new possibly better game. At least until ver. 1.0...yshi wrote:Half of the things that come to mind are glitches in the game that should not exist when remade
The team wants remake the game bug by bug*, it is needed to obtain the vision of a 100% game compatible with the original Morrowind because some mods works only because of those bugs...(You can see some examples in Morrowind scripting guide for dummies)
Annoying and crazy? Might be. But it is an important design decision.
*actually there might be few, really rare, exceptions decided case by case by Zini.
Re: Marked Improvements, ?fixes
Well I am pretty sure things like memory leaks will be fixed.ezzetabi wrote:Do not forget that the team is remaking morrowind, not making a new possibly better game. At least until ver. 1.0...yshi wrote:Half of the things that come to mind are glitches in the game that should not exist when remade
The team wants remake the game bug by bug*, it is needed to obtain the vision of a 100% game compatible with the original Morrowind because some mods works only because of those bugs...(You can see some examples in Morrowind scripting guide for dummies)
Annoying and crazy? Might be. But it is an important design decision.
*actually there might be few, really rare, exceptions decided case by case by Zini.