GetStat, SetStat, ModStat for base/unmodified stat values

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Arszi
Posts: 1
Joined: 26 Dec 2021, 22:13

GetStat, SetStat, ModStat for base/unmodified stat values

Post by Arszi »

Having GetStat, SetStat, ModStat variants to return unmodified/base attribute and skill values to be able to work with them in mwscript, regardless of fortify/drain/damage effects.
mym
Posts: 47
Joined: 09 Feb 2015, 13:31
Gitlab profile: https://gitlab.com/mym34

Re: GetStat, SetStat, ModStat for base/unmodified stat values

Post by mym »

That would be great for modding. I'm thinking specifically to level progression mods.
But as I understood, it won't be available in mwscript.
I hope they'll add it in lua scripting soon.
Dadinjo
Posts: 6
Joined: 03 Dec 2022, 21:11

Re: GetStat, SetStat, ModStat for base/unmodified stat values

Post by Dadinjo »

So, will this be possible to mod with lua in next 0.48 version?

I'm finding it hard to find any lua documentation for releases candidates.
Last edited by Dadinjo on 03 Dec 2022, 21:22, edited 1 time in total.
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