As it stands though I'm not quite happy with how it interferes with weapon bobbing and footsteps, as it's not fully in sync with first person animations, and to put it in sync would be really jarring and frankly ruin the effect. So to that end I'm thinking I'll add some more options before marking it ready:
- Off (Default)
- On (with loaded first person animations)
- On, Weapon Walk Paused (first person walking animations aren't played, footstep sounds are based on head bob instead)
- On, Weapon Walk Hardcoded (first person walking animations replaced with parametric weapon bobbing matched to head, with added turning inertia, also configurable in cfg)