Same spell effect possible to add multiple times

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sirherrbatka
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Same spell effect possible to add multiple times

Post by sirherrbatka » 04 May 2019, 10:51

As in the title. Morrowind code patch has a gameplay option for that.

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sirherrbatka
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Re: Same spell effect possible to add multiple times

Post by sirherrbatka » 13 May 2019, 17:36

Would this be acceptable pull request if i would do this myself?

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Capostrophic
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Re: Same spell effect possible to add multiple times

Post by Capostrophic » 13 May 2019, 17:39

There was an initiative PR but scrawl rejected it as a post-1.0 feature.

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sirherrbatka
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Re: Same spell effect possible to add multiple times

Post by sirherrbatka » 13 May 2019, 18:04

Aaaah, damn it. I think that this could be squished before 1.0 (like some other gameplay options already present) but i trust the better judgment of scrawl.

mikeprichard
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Re: Same spell effect possible to add multiple times

Post by mikeprichard » 14 May 2019, 00:05

I mean no disrespect to scrawl, but as I believe he's left the project (?), would his initial preference not to add that feature pre-1.0 still control? This is one of several MCP features I'd also love to see in OpenMW sooner, especially as it sounds like someone with both the skill and interest is available to implement it now. Of course I understand some testing would be involved so it might not be so simple, but this would be great to see if feasible.

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Jemolk
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Re: Same spell effect possible to add multiple times

Post by Jemolk » 15 May 2019, 00:35

This seems a fairly minimal change compared to some. It shouldn't require any changes to the esp/esm format either, which was what I thought the dealbreaker was. Things like this, if we can add them sooner and they don't cause trouble getting to 1.0 or after, why not? Scrawl has my respect, but in this case I think he was incorrect to reject it.

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sirherrbatka
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Re: Same spell effect possible to add multiple times

Post by sirherrbatka » 15 May 2019, 16:46

Well, personally I also think that scrawl should allow merging mentioned pull request but I do not interfere in the technical decision-making process. If scrawl rejects it, that's it. It's up to developers (and ultimately zini) to reevaluate this decision, not me. Therefore EOT on my part.

It would be kinda cool to summon multiple skeletons at once, though. :roll:

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akortunov
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Re: Same spell effect possible to add multiple times

Post by akortunov » 18 May 2019, 20:43

More likely even with mentioned patch every new skeleton just will replace a previous one.

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sirherrbatka
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Re: Same spell effect possible to add multiple times

Post by sirherrbatka » 19 May 2019, 12:12

Oh, that's weird. You can have multiple (same) summons from different spells but not from one spell?

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akortunov
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Re: Same spell effect possible to add multiple times

Post by akortunov » 19 May 2019, 12:22

sirherrbatka wrote:
19 May 2019, 12:12
You can have multiple (same) summons from different spells but not from one spell?
You can have same summons from different spells, a case with one spell was not tested at all.

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