I haven't worked on this much, so perhaps someone can put more time into it.cc9cii wrote: ↑19 Nov 2018, 04:54I believe BSA archives already support compressed files? If my BSA changes are merged in OpenMW can already support it. Over the holiday period I'll see if I can find some time for BA2 archive support as well.AnyOldName3 wrote: ↑19 Nov 2018, 04:02 Hopefully, we'll have a fast BA2-style archive format by then that Morrowind can be repackaged in, and if that's the case, the only limit will be the power of your machine.
https://gitlab.com/psi29a/openmw/tree/e ... der_cc9cii
It is an attempt to get some of cc9cii's work into master by replacing Ogre3D bits with something that uses std::*
As for the BSA fixes, that has to be refactored as to not use Ogre3D bits as well.