Nice work on this, it looks so great and has a very marginal impact on performance even at 5-6 cells. I am seeing these deadlocks, though, especially in parts of Sheogorath and Ascadian Isles. Certain areas seem to make it happen each time I walk by (the game freezes; music keeps playing, but nothing happens.)
Is this data you are interested in? That is, where I'm seeing the deadlocks and etc.