Feature suggestion: Make footstep sounds dependend of terrain type

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Schegbouwer
Posts: 1
Joined: 15 Aug 2018, 11:24

Feature suggestion: Make footstep sounds dependend of terrain type

Post by Schegbouwer »

Being able to hear footsteps that correspond to the snowy Solstheim, the wet Bitter Coast Region, or a dry Ashland would surely give an extra dimension to exploring Morrowind, I think.
kuyondo
Posts: 243
Joined: 29 Mar 2016, 17:45

Re: Feature suggestion: Make footstep sounds dependend of terrain type

Post by kuyondo »

Most probably mods can achieve this feature. We also probably need a new function that returns the terrain type/terrain ID or something...
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Tes96
Posts: 232
Joined: 29 Feb 2012, 03:45
Location: Off-grid

Re: Feature suggestion: Make footstep sounds dependend of terrain type

Post by Tes96 »

Has anybody else looked into this? Would this be something you could write into the OpenMW code? All Bethesda games from Oblivion onward had footstep sounds that changed depending on the terrain type and what type of footwear the player was wearing, i.e. iron boots, shoes, bare feet
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